Post
Sun May 29, 2016 1:41 pm
#642
by Etsu
I'm completely fine with the delay. This is not a AAA company we are talking about. These are twelve people making a highly experimental thing. I would need to wait maybe a year anyway because I don't have sixty bucks to spare. (Besides, with less than that I could buy both The Phantom Pain and The Witcher 3 with all the expansions, and those are first in my list. Having the money, however, I would do it.) So I can't see a fiasco anywhere.
I'm not going to be reading reviews either, because I'm perfectly capable of deciding for myself if I like a game or not, and I would prefer to discover the game on my own. Besides, reviews are usually useless to tell me anything relevant about any game. The people who write them are anything like me, and their tastes are nothing like mine, so who care what they say? I understand however that sometimes, when I don't like or care about a game, I may read or watch reviews to see if they convince me that I'm wrong about it. That's how I decided to give Dishonored and Metro Last Light a chance, so I would have missed two great game (one of them a true master piece) without them. But when I like a game I couldn't care less about other people's opinions, particularly in the case of people playing because they have to, not because they want to. (I have read many negative reviews about games I truly love, so I'm glad that I waited in those cases. I don't need any negativity in my mine regarding something I'm about to play.)
Regarding people who insist that they don't know what you do in NMS because they haven't shown enough in their videos, that makes absolutely no sense to me. They may have shown too much already. And by the way, what do you do in Minecraft for example? I played the game years ago, and I'm not sure. There are not too much to do, but apparently people keep finding things to do regardless. Maybe this game doesn't tell you what to do and you have to find it on your own. That sounds pretty cool, all right.
However, as far as we know, the game has missions, crafting, space combat, first person shooting and melee, traveling, trade, puzzles, NPCs dialogues, lore discovery, factions, item upgrades, surviving, and who knows what else. I know a few games that have only one or two of those features and are amazing, so why people are complaining because there seems to be very little to do? Besides, is not about what you can do but what you feel when doing it. Some people are even afraid because the game may lose its novelty after, I don't know, maybe ten hours. Really? Ten hours? That seems like a lot of hours to me, and I'm pretty sure many people will spend much more than that only discovering new things to do or more places to go. Even the creators, who have been playing the thing for a few years now, say that they continue finding new things that they didn't know were possible.
This, like Kerbal Space Program, could be pretty much a virtually infinite game when is not about what you are supposed to do but basically finding the many ways that the rules of the game interact with each other, creating all kinds of unexpected scenarios. Or not, because not every game has to be the same.
"Playing" is not simply a pastime, it is the primordial basis of imagination and creation. - Hideo Kojima