To plumb the reasons you had 'fun' in a game or what made a moment in the game 'magical' is great, but we really don't have much gameplay data here to work with.“It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories, instead of theories to suit facts.”
As for the devs talking about herding the players into a particular style of play, that may turn out to be actually a problem (however, elsewhere I've read and heard Sean Murray say that if there are players who decide to play in a completely unexpected, quirky way, like staying on their spawn planet and just exploring that, never getting into a spaceship, he would like to support that. He said he won't understand those people, but he would want them to have that freedom), but the devs have said that they want to support the game and add to it in the way the community might demand. So features that the community desires will be added to it by the devs. I think I also heard something about modding support(nothing heavy, but I think Sean Murray said that they won't lock things down, so code-literate players can dive into the game files and make changes and create new things.)