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Re: RimWorld

#106
Silverware wrote:
JanB1 wrote:
Talvieno wrote:(...) but I think I've already hit my gaming budget for this month. Next month perhaps. :)
Hah! Who needs a gaming budget anyways! :D

*looking at my steam library*
*Mumbles to myself: "Okay, maybe I should have had a gamning budget..."*
Okay, just to shit on your day:

https://steamdb.info/calculator/7656119 ... 861/?cc=nz This is you at $6564 NZD
https://steamdb.info/calculator/7656119 ... 245/?cc=nz This is me, at $8500 NZD

337 games vs 485.
3585 hours vs 5088

:ghost:

I am disappoint son.
Well, your account is 5 years older. And I accumulated ~3600 hours in 6 years, compared to your ~1400 hours more that you got over the course of 11 years. So, STATISTICALLY spoken, I accumulated more hours and more games compared to you. So, who should be disappointed now, hmm Silver? ;)
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
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Re: RimWorld

#108
JanB1 wrote:Well, your account is 5 years older. And I accumulated ~3600 hours in 6 years, compared to your ~1400 hours more that you got over the course of 11 years. So, STATISTICALLY spoken, I accumulated more hours and more games compared to you. So, who should be disappointed now, hmm Silver? ;)
Still you. You have numerically less. :V And for the last 5 of those 11 years I haven't had a desktop to play on. :V
So the hours went to playstation instead.
°˖◝(ಠ‸ಠ)◜˖°
Toba - A Development Dump
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Re: RimWorld

#111
Silverware wrote:
Talvieno wrote:I retract my statement about having a life. :lol:
Bro, I have played Dungeons and Dragons with Neckbeards. :V
I life is not what either of us have :V
Welp...I'll admit that I do play A LOT of video game. On PC. :oops:
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
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Re: RimWorld

#113
BFett wrote:That's a pretty good idea for a Rim world mod. Have the colonists build computers to play games on. Then give it a minor break risk if they loose and decide to rage quit.
Instant berserk state if the computer loses power for any reason while a colonist is gaming.
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Re: RimWorld

#114
Aiha wrote:
BFett wrote:That's a pretty good idea for a Rim world mod. Have the colonists build computers to play games on. Then give it a minor break risk if they loose and decide to rage quit.
Instant berserk state if the computer loses power for any reason while a colonist is gaming.
:lol:
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
Post

Re: RimWorld

#115
Aiha wrote:
BFett wrote:That's a pretty good idea for a Rim world mod. Have the colonists build computers to play games on. Then give it a minor break risk if they loose and decide to rage quit.
Instant berserk state if the computer loses power for any reason while a colonist is gaming.
That can be exploited. :twisted:
PEW OF THE PEW
:monkey: Resident derp. :ghost:
For some reason, I feel obliged to display how many people have talked in IRC over the past 2 hours: Image :squirrel:
:problem: Image :ugeek:
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Re: RimWorld

#117
Welp, so much for resisting until colonist procreation happened. :squirrel:

I've been playing a lost tribe scenario (Phoebe, peaceful) in an arid shrubland with the two big modifiers of disabled crop sowing and that everything explodes like a boomalope upon death.
My strategy has been animal husbandry supported by constant foraging, which is a risky business even on this difficulty.
Save-scummed out of a ghastly elephant revenge meltdown (stupid! Stupid me! why mess with elephants, man? Remember Boatmurdered!), and then lost a beautiful artist/tamer/silvertongue to an outraged goat.
His fiancé was hard hit, but worse yet was his bonded muffalo Elvis' white-hot agony of loss. That nearly cost me a mother pig and her unborn piglet until my mother rhino got involved and convinced him to chill.
I still have an old sniper hag slaving over the fire pit to keep everyone fed. Everyone more or less hates her, despite also relying heavily on her healing skills.

I discovered that it's possible to produce human offspring using the dev console, but with bizarre results due to the glaring omission of mothering and child-like dependence behaviours.
"omg such tech many efficiency WOW" ~ Josh Parnell
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Re: RimWorld

#118
I actually didn't know you could do that... the dev tools are still so full of surprises. Just today I learned you can stick prosthetics on any body part you want. Replace your colonists' arms with legs! Put eyes on their toes! Put legs in their eyes! So many possibilities.

Image

Image
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Re: RimWorld

#120
A RimWorld LPer boldly ventures into advanced medicine:
We can try a denture on Voort [an expendable prisoner], and see if it works.
Last time I tried it.. it just chopped the head off, and that was the end.
"omg such tech many efficiency WOW" ~ Josh Parnell

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