Alpha 13 -
Trapped With Your Ex
Family stuff (and animal-colonist bonds and starting fights
because I don't like your face! and prison breaks and giant bug infestations in the mines).
Yep. Not yet past marriages and marriage parties (sweet!
) & lovin' to the much anticipated making of monster-slayer babies and RimWorld childcare schemes. Not
yet, but they're close.
And so Blitz has begun a
new series, of course. Yay!
I'm with you, Charley. This one's got a priority slot reserved for it on my Steam wishlist.
Forgot to mention a few things of interest:
- colonists have a fight or flight (or be stupid, if you so desire) toggle for more sensible reactions to threat situations: less micromanagement of idiots required
- new firefighting tool that can be triggered automatically and makes a big mess
- reworked the tech progression (basically autodoors & turrets and the like aren't as simple as 'slap metal together' anymore); more wood burning stuff both as power generation and to do some work without electricity
- predators hunt & eat smaller critters when hungry (or hunt colonists. They can do that too), scavengers scavenge ie. nibble parts off of corpses
- character records (per colonist stat sheet: time spent in bed, number of mental breaks, total volume of vomit spewed.. that sort of thing)