It will most likely be several years before an appreciable amount of this stuff is implemented. Nevertheless, VERY interesting revelations.

Long live the new FotF!NCommander wrote:Looking at Dwarf Mode right now, what systems in your mind are currently "mostly placeholder" vs. more or less complete?Toady One wrote:Everything is subject to change. Some of them just won't change because I don't get there, but I don't really think of the game in terms of complete vs. incomplete so much. Just in terms of where the plan will take it, insofar as the plan has been made, and which parts of the plan are closer than others. There are lots of things that we'd like to merge (like the whole zone/pile/room/workshop/etc.), but it's unclear what we'll actually get to... none of it feels very done to me. Is there anything that would survive the rewrites we already have posted on the new or old dev pages?
Dwarf squads off the map in fortress mode!! This may mean you can actually attack goblin settlements.Toady One wrote:Alright, I'm ready to move to dwarf mode for this release! The main features will be the ability to send dwarf squads off the map, artifact-based diplomacy with sieging forces and others, and artifact-interested questers and critters coming to the fort.
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