Dwarf Fortress?

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Re: Dwarf Fortress?

Postby F4wk35 » Sun Dec 27, 2015 10:15 am

DF almost got me there right about now...

My second winter has come, 3 Kobold-Thieves (which all were discovered very early), 2 caravans and (surprisingly) not a single ambush yet. The problem...apparently they need water to brew alcohol...and all water is frozen. :ghost: pretty much yeah and hurray! :?

So what to do now, I asked myself...then I went to pray, that spring comes early this year...and then I started ordering lots and lots and lots of wooden caskets as soon as my first dwarf died from thirst...and then another one, and another one...and...hey! Achievement, hurray! They found 10 corpses...meh...more caskets!!

In the end spring came, and my glorious, misshapen and led-by-an-useless-noob ( :ghost: ) fortress emerged from the snow! with 20 dwarves less than last fall but...meh...

I survived!!! :ghost: :ghost: :ghost:

And now I'm waiting for the ambush that's coming along surely to finish me off...what I'm going to do then...pray and order more caskets. :ghost: Wish me luck!
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Re: Dwarf Fortress?

Postby Talvieno » Sun Dec 27, 2015 5:28 pm

F4wk35 wrote:DF almost got me there right about now...

My second winter has come, 3 Kobold-Thieves (which all were discovered very early), 2 caravans and (surprisingly) not a single ambush yet. The problem...apparently they need water to brew alcohol...and all water is frozen. :ghost: pretty much yeah and hurray! :?

So what to do now, I asked myself...then I went to pray, that spring comes early this year...and then I started ordering lots and lots and lots of wooden caskets as soon as my first dwarf died from thirst...and then another one, and another one...and...hey! Achievement, hurray! They found 10 corpses...meh...more caskets!!

In the end spring came, and my glorious, misshapen and led-by-an-useless-noob ( :ghost: ) fortress emerged from the snow! with 20 dwarves less than last fall but...meh...

I survived!!! :ghost: :ghost: :ghost:

And now I'm waiting for the ambush that's coming along surely to finish me off...what I'm going to do then...pray and order more caskets. :ghost: Wish me luck!

Nope, they don't need water to brew alcohol. Alcohol requires two things:

1. Suitable container (barrel or stone pot)
2. brewable item (plump helmets, cave wheat, fruit, etc.)

Water is for if there's no alcohol to be had - it keeps your dwarves from dying of thirst.
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Re: Dwarf Fortress?

Postby F4wk35 » Mon Dec 28, 2015 9:10 am

That's strange, though =/

Because as soon as the water unfroze, my (newly appointed) Brewer got to work at the still...stuff happens apparently...or I lost the overview over my food-stuffs (again)...

Ok! Next thing to find out: Forbid certain food-stuff for the food-production!
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Re: Dwarf Fortress?

Postby Talvieno » Mon Dec 28, 2015 9:32 am

It could be that your dwarves were thirsty, and the unfrozen river permitted your brewer to quench his thirst so he could get back to work. :)
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Re: Dwarf Fortress?

Postby DWMagus » Mon Dec 28, 2015 11:12 am

I find when it comes to water, to always divert a stream or river through the fortress (with some grates of course) so that you'll always have at least something when winter sets in. Of course, I also usually divert everything to an underground pond that is then pumped up (via dwarven power to powerlevel their endurance and strength) through to the rest of the fortress.
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Re: Dwarf Fortress?

Postby Talvieno » Mon Dec 28, 2015 11:20 am

DWMagus wrote:I find when it comes to water, to always divert a stream or river through the fortress (with some grates of course) so that you'll always have at least something when winter sets in. Of course, I also usually divert everything to an underground pond that is then pumped up (via dwarven power to powerlevel their endurance and strength) through to the rest of the fortress.

You probably have a lot better of a computer than I do. :ghost: That's a major framerate killer.
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Re: Dwarf Fortress?

Postby DWMagus » Mon Feb 08, 2016 11:25 am

I'll just leave this version of Space Invaders built inside the game here.
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Re: Dwarf Fortress?

Postby Talvieno » Mon Feb 08, 2016 11:40 am

I'll copy what I said in IRC.


<Talvieno> no way
<Talvieno> no freaking way
<DWMagus> Told ya.
<Talvieno> HOLY CARP YES
<Talvieno> oh, wow :D
<Talvieno> That is so freaking awesome!
<Talvieno> https://youtu.be/j2cMHwo3nAU
<Talvieno> This is called "winning Dwarf Fortress" :D
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Re: Dwarf Fortress?

Postby Cody » Wed Feb 10, 2016 9:50 am

You Dwarf Fortress lovers may be interested in this fledgling project - Hermitage, a DF-inspired spinoff of the Elite universe.
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Re: Dwarf Fortress?

Postby Baile nam Fonn » Tue Mar 01, 2016 7:07 am

Toady One wrote:[...] we are much closer to allowing dwarf embarks to cross world map tile boundaries [...]

Good news from the domain of Armok. :thumbup:
"omg such tech many efficiency WOW" ~ Josh Parnell
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Re: Dwarf Fortress?

Postby Talvieno » Tue Mar 01, 2016 12:21 pm

Baile nam Fonn wrote:
Toady One wrote:[...] we are much closer to allowing dwarf embarks to cross world map tile boundaries [...]

Good news from the domain of Armok. :thumbup:

Very good news!

I haven't seen you around as much lately, Baile. :P I hope you're doing well.
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Re: Dwarf Fortress?

Postby Flatfingers » Fri Apr 01, 2016 4:15 pm

So it seems Tarn Adams went to GDC for the first time.

PC Gamer has a long interview with Adams available for thy reading pleasure.

I find it fascinating to imagine having no responsibilities other than making a game over the course of 30 years.
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Re: Dwarf Fortress?

Postby Baile nam Fonn » Wed May 11, 2016 6:08 am

Ok, I guess I'll do it then: :ghost:

http://www.bay12games.com/dwarves/
Released Dwarf Fortress 0.43.01


Adventure mode got a significant buff with site creation, wood-chopping and woodworking features. :thumbup:
For fortress mode, work orders got better in a number of ways.
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Re: Dwarf Fortress?

Postby Talvieno » Wed May 11, 2016 7:35 am

Hooray! :D That's awesome! I'll need to sit down and play it sometime soon. Especially adventure mode. I always enjoyed adventure mode - particularly the combat. Now it would be nice to settle down and build something.
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Re: Dwarf Fortress?

Postby Etsu » Thu May 12, 2016 11:59 am

I tried this game yesterday, and man, it is crazy. :mrgreen:

I like how you interact with the world through commands. (It remains me of the old good days of Snatcher, but with like 300 times more complexity.) Contrary to many people, I don't think I would enjoy mouse control or a streamlined UI. I like how it works now, at least technically. I tried some graphic mods (for the previous version), even 3D stuff, but didn't add anything. I prefer the simple ASCII style. (The fact that this guys are making so much with so little fascinates me, and I have a personal obsession with minimalism, even if this game can't be described as minimalist in anything but the graphics.) So I'm playing the last version without mods of any kind.

It's like a crazy parallel world with rules that look recognizable but in a twisted way, when characters are not characters but small rudimentary creatures with a life of its own, a weird story generator that works inside of your head, a virtual reality universe to inhabit for as much time as you may want. This is food for your imagination.

I watched a video of a guy playing adventure mode who killed a poor fisherman cutting his hand with a sword and following his blood trail next, finding him, exhausted, resting on a tree, and cut his head off and then started extracting his organs and eating them. (He was unable to eat his intestines because it was too full.) Then he took his money and other stuff. Gross. And then this games ends up in the Museum of Modern Art in New York but people talk about GTA violence in TV. How unfair. :lol:

I don't know how much time I will dedicate to this, but it seems like the kind of thing that may give you a lot of fun once you learn how to move around and do stuff. People would have loved this on the eighties or nighties. (For people who don't like ASCII graphics, imagine this with the visuals of Ultima VII. Cool, ah? But I would accept graphics like the ones in the intro video. I like that kind of low resolution pixel art a lot. However, in your head, you can have whatever graphics you want. You can see yourself doing all that stuff, and imagine the dwarves interacting with its environment, having always something to say, feeling everything around them. That level of detail will certainly be hard to beat.)
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