But I would really like to hear from anyone who has had moderate or extensive experience playing it. What's it like? From what I understand, the depth is basically unrivaled. True? How does it play out? Can you literally lose yourself in all of the gameplay?
And of course, what about the history? Do you see it manifested in the game? Does it make the world feel more coherent or is it more of a novelty?
Hardenberg wrote:I'd rate it as an ungame, really. It's more fun hearing about people playing it, than it is to actually play the mess.
Besides the fact that its user interface barely deserves this denomination and that the original visuals are NetHack-style ASCII wasteland, it's terribly complex (meaning "unplayable without wiki support",as well as being needlessly complex for complexity's sake), lacks a goal ("survive as long as you can" could probably pose as one, but there's no win state you can attain) and has warts. No, not really warts. More like cancer, really.But I would really like to hear from anyone who has had moderate or extensive experience playing it. What's it like? From what I understand, the depth is basically unrivaled. True? How does it play out? Can you literally lose yourself in all of the gameplay?
There are as lot of Let's Plays out there, including the infamous Saga of Boatmurdered. The name of the fortress alone should give you a rough idea on the quality of the procedural generation in the game.
Anyways, the basic premise is to build a dwarven fortress in a randomly generated world. The hitch is, that you can't control your dwarves directly. You can tell them what to build, and they may eventually come around to do so, depending on a lot of factors including food, injuries, blood alcohol content (as only a drunk dwarf is a happy dwarf...), general layout of the fortress (which is three-dimensional and stretches across various levels, despite being depicted in eyegouge-o-vision) and skills (which you have little influence over as well).
Complicating things are that random events, the fact that the game loves to make the dwarves do things that are hazardous to their wellbeing, and that the dwarves can (and will) go insane, which leads to such fun things as dwarven leather boots (as in, made from 100% authentic dwarf, not by). Add fun stuff like random floodings due to mining mishaps (either lava or water, or both...) and random incursions by things like zombie elephants, demons and whatever else the random generator puked up lately, and you pretty quickly realize that you can't win. At best, you can last for a while. Oh, and let's not forget, it meticulously tracks every aspect of the world from the growth of your crops to the last dinner you dwarf had.And of course, what about the history? Do you see it manifested in the game? Does it make the world feel more coherent or is it more of a novelty?
Novelty, really. The whole procedural stuff besides the map is obtuse gibberish most of the time. Basically, your dwarves either come across stuff or start engraving/decorating things, and if you check said items you get procedurally generated information. Which can be funny, but unintentionally so at best. A lot of the draw seems to be the sheer absurdity of the stuff that happens. That, and building suicidal deathtraps involving lava.
Technically, the game chokes on it's own complexity (no, seriously, the program can bog down modern PCs despite looking like ass and playing like a lunatics version of NetHack). There's addons that improve the experience, but quite frankly, this "game" (I use that in the loosest definition of the word) is yet another internet fad that gets blown out of proportion on a regular basis.
So what you're saying is you're a huge fan?
Flatfingers wrote:Based on the "complex fun!" billing, I also tried DF.
After several hours, I concluded two things. One, the "interface" had me ready to gouge my eyes out with a rusty metal spoon. And two, despite my best effort at grokking the game on its own I could never seem to get anything to ever actually happen, or even find where dwarves or any other living thing might exist.
But the ideas...!
So here now is the game I actually want:
1. The mad emergence-generating complexity of Dwarf Fortress.
2. The rational world-coherence and object-interactivity of System Shock.
3. The multiple-ways-to-solve-every-problem design of Deus Ex.
4. The 3D first-person ENB-enhanced gorgeousness of Skyrim.
5. The character definition depth of MegaTraveller.
6. The reactive NPC AI of Storybricks [shameless plug ].
7. The universe size of Space Engine. (Alternately, 5 million times the area of Just Cause 2, which would be about the surface area of the Earth.)
There are some other things I'd like, particularly in the gameplay mechanics department, but this covers the basics.
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