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Re: Oolite (Not the egg stone variety)

Posted: Sat Aug 09, 2014 6:15 pm
by Cody
Looks like this thread needs something... hmm, how about Oolite 1.80?

Re: Oolite (Not the egg stone variety)

Posted: Wed May 27, 2015 7:58 am
by Cody
<brushes cobwebs away - chokes on dust>

Oolite 1.82 has been released - and it's pretty damn good! The changelog is here.

Re: Oolite (Not the egg stone variety)

Posted: Wed May 27, 2015 8:34 am
by DigitalDuck
Downloading. :mrgreen:

Re: Oolite (Not the egg stone variety)

Posted: Wed May 27, 2015 8:59 am
by Cody
If you like Unicorns in Witchspace, you can have it via OXP - or not. <sniggers>
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Re: Oolite (Not the egg stone variety)

Posted: Wed Feb 24, 2016 5:33 pm
by Cody
<brushes cobwebs off thread>

Kaleidoscopic!
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Re: Oolite (Not the egg stone variety)

Posted: Wed Feb 24, 2016 6:01 pm
by Victor Tombs
Another thread I'd almost forgotten, Cody. :thumbup:

I haven't seen Commander McLane for some considerable time. :(

Re: Oolite (Not the egg stone variety)

Posted: Wed Feb 24, 2016 6:05 pm
by Cody
Sadly, McLane has been MIA for a couple of years - it happens!

Re: Oolite (Not the egg stone variety)

Posted: Wed Feb 24, 2016 6:13 pm
by Victor Tombs
That's a shame, Cody. He did a great job of promoting the game here. :(

Re: Oolite (Not the egg stone variety)

Posted: Sat Apr 30, 2016 12:55 pm
by Cody
For any Oolite players who use Firefox, there's a browser skin here. I mention it mainly to demonstrate how easy it is to create your own custom Firefox skin - 'cos when it comes to graphics skills, I was stood at the back when they were handed out.

Re: Oolite (Not the egg stone variety)

Posted: Thu Jul 21, 2016 8:54 am
by Cody
Oolite 1.84 hits the streets - change log here! A really solid, stable, release!

Re: Oolite (Not the egg stone variety)

Posted: Sat Aug 19, 2017 3:18 pm
by Cody
Oolite (dev version) gets a new atmosphere shader and the Perlin3D treatment:

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Re: Oolite (Not the egg stone variety)

Posted: Mon Aug 21, 2017 4:23 am
by fox
Last I tried Oolite I was totally turned off by it.
Horrible graphics. Even worse sound & music.

It was so blatantly bare bones that I suspected immediately that it was meant to be played with mods.
In fact I searched for mods and found a scary long list of them. So long that again I was turned off... because I wanted to try something new (I never played Elite, if you wonder), instead I was in for a boring session of "decide which mods" before I could even begin to sink my teeth into the game.

Of course I uninstalled. This was months ago.


Now...
Since you have brought the game to my attention, and since you appear to know Oolite so well, would you feel to suggest me a good list of mods to try?
I know, mods are down to personal preferences. Point is, I do not have personal preferences because I have not even tried the game. Pretend that Oolite is an AAA title set in stone and with no modding support. I buy the game, I install it, and the mods you suggest me make the game's OOBE for me.
I want the game to be more appetizing, just so I can estabilish a feeling and play with it.

Can you help?

Re: Oolite (Not the egg stone variety)

Posted: Mon Aug 21, 2017 6:44 am
by Cody
If, only months ago, you found the graphics etc horrible, no amount of mods are going to change that. Oolite is what it is, a retro-game (kinda) which scratches an itch for a certain type of space game player (usually those who were playing space games back in the '80s, but not exclusively). Out-of-the-box, Oolite is a complete game, but it was designed right from the start to be modded extensively. Of course, all mods are limited by what the core game can do/allow. Mind you, there are players who use few if any mods - that's a serious itch. Myself, I sail close to the core's wind, and the mods I use are almost all eye-candy.

Many have been the discussions, some heated, over what constitutes a suitable mod pack for beginners, and opinions vary wildly. Yes, I could recommend a few mods that I personally consider suitable, but I fear it'd be futile. Perhaps I'll put together a list, but that'll have to be later as it requires some thought, and I'm busy at the moment. In the meantime, from the game's start page select Manage Expansion Packs/Update expansions list/Install expansion pack. The first one on the list is Addons for Beginners, which will install a bunch of mods deemed by its creator to be suitable - try that for starters, see if it looks/plays any better.

Whatever you do, it'll be tough at the start.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck.

Re: Oolite (Not the egg stone variety)

Posted: Mon Aug 21, 2017 7:32 am
by DigitalDuck
The only mods I use are things like the Explorer pack (I forget what it's called), that adds things like advanced navigation, records of which planets you've visited, and rewards for seeing them all, and something else I forget because I've been too busy to play in a while.

Re: Oolite

Posted: Mon Aug 21, 2017 7:48 am
by Cody
If something like an Explorers mod had been around when I first started playing Oolite, Commander Cody would probably have the full set by now - all 2048 systems visited (including all the unreachables).