

Frontiers
This.DWMagus wrote:I couldn't help myself either. The "Minecraft meets TES" is waaaaay too tempting to pass up.
JoshParnell wrote:I backed it with my life.
After he mentioned TES it was over
Absolutely love the look of it!!
Yah, that video convinced me too! I like the move speed, seems to be just right.Just_Ice_au wrote:I'm in.
The prospect of a game where Exploration was the driving mechanic got me interested, but what convinced me was this gameplay footage:
http://www.youtube.com/watch?feature=pl ... daipo9_kXc
What is that? I'd sure like to find out.![]()
Mmmm, also something about the map system, and the looting. I enjoy looting.HowSerendipitous wrote:Yah, that video convinced me too! I like the move speed, seems to be just right.Just_Ice_au wrote:I'm in.
The prospect of a game where Exploration was the driving mechanic got me interested, but what convinced me was this gameplay footage:
http://www.youtube.com/watch?feature=pl ... daipo9_kXc
What is that? I'd sure like to find out.![]()
From the Comments on that YouTube video:Landge wrote:Are there consequences to looting? It's no fun if it's not a challenge.
Quarry, Quarry and Quarry (1 month ago) wrote:
Will mass-looting from non-abandoned settlements have consequences?
AAD Productions (1 month ago) wrote:
In theory yes - characters have emotional states, and they can keep track of when you take their stuff, so (gaming gods willing) it's just a matter of linking them up.
Keep in mind, the NPCs are also stationary and there is no combat. So while there probably is in regards to the NPCs' emotional states, unless he makes it to the far stretch goals, I don't think there will be any chicken witnesses.Landge wrote:Are there consequences to looting? It's no fun if it's not a challenge.
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