Check it out. I backed it because it will bring more games to my favorite OS:
http://www.kickstarter.com/projects/193 ... s-on-linux
Post
Wed Jun 19, 2013 12:22 pm
#2
Re: Leadwerks: Build Linux Games, on Linux (Kickstarter)
If they only need 20k and they have a successful game engine already, why do they need our help? I'm a little suspicious of that, it feels like they're using KS as a PR engine rather than a crowd funder. Regardless of that though I am in support of more gaming on Linux, more mainstream people use OpenGL might clean it up a little
woops, my bad, everything & anything actually means specific and conformed
Post
Wed Jun 19, 2013 2:06 pm
#3
That's what I like to call wishful thinking
Re: Leadwerks: Build Linux Games, on Linux (Kickstarter)
Katawa wrote:more mainstream people use OpenGL might clean it up a little
That's what I like to call wishful thinking
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post
Wed Jun 19, 2013 2:47 pm
#4
Re: Leadwerks: Build Linux Games, on Linux (Kickstarter)
You dream crusher you.
woops, my bad, everything & anything actually means specific and conformed
Post
Wed Jun 19, 2013 3:09 pm
#5
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: Leadwerks: Build Linux Games, on Linux (Kickstarter)
Meh. I still backed. Viva la Revolution!
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Post
Thu Jun 20, 2013 12:05 am
#6
Re: Leadwerks: Build Linux Games, on Linux (Kickstarter)
It is a 3 person company that sells a game engine for $200. I do not think they swim in money.Katawa wrote:If they only need 20k and they have a successful game engine already, why do they need our help?
Post
Wed Jul 10, 2013 4:02 am
#7
Re: Leadwerks: Build Linux Games, on Linux (Kickstarter)
Leadwerks is past it's limit and starts it's journey to stretch goal #1!
Post
Wed Jul 10, 2013 12:12 pm
#8
Re: Leadwerks: Build Linux Games, on Linux (Kickstarter)
Interesting. Don't shoot me, but I don't use linux that often (Except for file servers, web servers). I may back anyway, because.. Linux is awesome
I did download the windows trial off their website. Really cool!
I did download the windows trial off their website. Really cool!
Shoot ALL the things!
Post
Wed Jul 10, 2013 11:35 pm
#9
Re: Leadwerks: Build Linux Games, on Linux (Kickstarter)
I almost considered using this engine instead of learning how to do 3D engine programming way back in the day...it looked really nice, so I wish them the best
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post
Wed Jul 10, 2013 11:39 pm
#10
Re: Leadwerks: Build Linux Games, on Linux (Kickstarter)
"Thanks for temping me, SATAN!"JoshParnell wrote:I almost considered using this engine instead of learning how to do 3D engine programming way back in the day...it looked really nice, so I wish them the best
woops, my bad, everything & anything actually means specific and conformed
Post
Thu Jul 11, 2013 12:54 am
#11
The dream is to be a dad and a game programmer for the rest of my life.
Re: Leadwerks: Build Linux Games, on Linux (Kickstarter)
I am playing around with OpenGL right now and I have an embryo for a game engine in C++. However, I backed Leadwerks enough to get a licence for the C++ API because I want to get started on all my game ideas =). I am almost 36 years old with one kid (maybe one more soon ... ). I have one finished game in the pipe to be released (Not OpenGL). However, I have released that I need fast ways to explore ideas and Leadwerks looks like it could enable that for me.JoshParnell wrote:I almost considered using this engine instead of learning how to do 3D engine programming way back in the day...it looked really nice, so I wish them the best
The dream is to be a dad and a game programmer for the rest of my life.
Post
Thu Jul 11, 2013 9:27 am
#12
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: Leadwerks: Build Linux Games, on Linux (Kickstarter)
My hats off to you, good sir, and +100. 'Tis a noble endeavor.codeape wrote: The dream is to be a dad and a game programmer for the rest of my life.
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Post
Fri Jul 12, 2013 8:14 am
#13
Re: Leadwerks: Build Linux Games, on Linux (Kickstarter)
ThanxDWMagus wrote:My hats off to you, good sir, and +100. 'Tis a noble endeavor.codeape wrote: The dream is to be a dad and a game programmer for the rest of my life.
Post
Tue Jul 30, 2013 7:29 am
#14
Re: Leadwerks: Build Linux Games, on Linux (Kickstarter)
Leadwerks has added some default procedural generation tools in the Leadwerks 3.1 terrain editor. The Leadworks KS update bellow actually includes a lot of details on how to get realistic procedural terrains:
http://www.kickstarter.com/projects/193 ... sts/553608
Also in an earlier Leadworks KS update they describe their Virtual Texture Terrain technology. It is a improved version of ID:s Mega Textures with a quite interesting way of adjusting texture resolution. Another teach detailed Leadworks KS update:
http://www.kickstarter.com/projects/193 ... sts/532834
Could maybe inspire LT planet terrain generation
On a side note. It looks like Leadworks could reach it's third stretch goal before the KS end.
http://www.kickstarter.com/projects/193 ... sts/553608
Also in an earlier Leadworks KS update they describe their Virtual Texture Terrain technology. It is a improved version of ID:s Mega Textures with a quite interesting way of adjusting texture resolution. Another teach detailed Leadworks KS update:
http://www.kickstarter.com/projects/193 ... sts/532834
Could maybe inspire LT planet terrain generation
On a side note. It looks like Leadworks could reach it's third stretch goal before the KS end.