

Just remember, you asked...chaosavy wrote:Oh but he - let's change topic -
You guys are less into the combat - while I lean more heavily in that direction - so what would you add to a space sim/sandbox game that would improve the "non-combat" aspects.
Basically, he wants to work while he's off work.wizaerd wrote:Just remember, you asked...chaosavy wrote:Oh but he - let's change topic -
You guys are less into the combat - while I lean more heavily in that direction - so what would you add to a space sim/sandbox game that would improve the "non-combat" aspects.These are my likes in a space oriented sandbox
Exploration
- Stuff to actually find
Extensive trading
Building (stations, ships, production chains)
- Management
A fully working background economic simulation
Colonization
- Management
A fully fleshed out and working X-4 is what I'd like...
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