The UI in my project is what happens when a coder designs a UI for debugging purpouses.
The way the project progressed the UI was put in so that I could get feedback on what's going on in game while adding features and fixing bugs. I often asked myself what players would want out of it - maybe my own preference of "show me information" overshadowed the needs.
Luckily indie dev means releasing alphas.
TheSkyIsUp - there might be something going with the host, there's been a bunch of successful downloads lately (yay!), maybe give it a few minutes?
Katawa - that first wave is specificaly designed so that they don't all target you. Only about 2 or 3 go after you. You can also hang out near the base or the frigate to give you a bit of an edge. If you give it another shot... who knows - down the line if aliens kidnap you and force you to be their pilot in the galactic wars this game might just save your life.
Post
Mon Jun 03, 2013 10:18 am
#16
Re: Void Destroyer is coming... (Space Sim Kickstarter)
Check out my space sim - Void Destroyer http://store.steampowered.com/app/259660/