Ambiguous Puzuma wrote:I've been lurking on these forums for a while now although I missed out on the Kickstarter ( ). I hadn't heard of Distant Worlds before but I'm very glad that you've brought my attention to it, TanC! I've played a couple of space 4X games (Gal Civ II, Sins) but DW is miles ahead in terms of depth and complexity, and I find myself engaging with the game more than I have done with pretty much any other. I bought up to Legends but I'll be buying Shadows as well methinks - definitely worth the (discounted) price and I believe that I read about performance improvements for which my poor beleaguered laptop will thank me.
Martok wrote:Big Distant Worlds fan here (I own all three current expansions). Along with Armada 2526 and Birth of the Federation, it's my favorite space 4x title out there.
Martok wrote:Oh, I *know* I'd be smashed if I were to participate in an MP match. Much as I love strategy games, I'm only a mediocre player -- even with games I've had a long time like BOTF -- and I'd be quickly obliterated by actual human players!
That being said, I did finally figure out a way to up the difficulty in BOTF, but without causing the AI to behave so completely insane it breaks immersion (which it does on Hard & Impossible): I simply select Normal difficulty, and then set the other factions to one civilization-level higher than myself. (So if I'm playing at civ level 1, the rest are on level 2.) I found this generally seems to give the AI enough of a leg-up to stay competitive with me, but without causing its behavior to be even more bizarre than normal.
Note: This is playing the game with the Balance of Power mod, so I can't guarantee it'll work as well with another mod (or in the vanilla version).
Because it’s a proper working simulation of space travel, economics, resource management, diplomacy, combat, research, construction, exploration, migration, tourism and just about everything else that might be relevant. The existence of the private corporations alone makes it a hundred times smarter and credible as a simulated model than any other game of this type that I can think of. It does almost everything that every other game in the genre does but rather than focusing on the strategic game, it focuses on the simulation. While that may be dissatisfying to people who want a boardgame type experience, Distant Worlds is doing something that only a computer can do.
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