masseffect7 wrote: ↑Sun Feb 25, 2018 11:10 amI don't think it's merely because it changes how people play either, while that is definitely a component. I think the changes go to the core of what people want in a game. Stellaris was always more of a sandbox-strategy hybrid game for me, and now it seems like all of the sandbox elements are gone and it's gone full strategy. I can get a far better strategy experience in any of the other Paradox games I own.
sand... box? what?
if you want a proper sandbox / 4x combination maybe look at space empires 5. its a tad old by now, but has a lot of very sandboxy mechanics in the higher parts of the techtree.
blowing up/building stars, planets, wormholes (the only interstellar movement method), niven rings and dyson shells....