Writing For Computer Games

Fictional writing related to Limit Theory, for the creative among you!

Writing For Computer Games

Postby Flatfingers » Tue Jul 28, 2015 4:27 pm

Gamasutra has an excellent article up today on writing for computer games.

If you've ever thought that might be fun to try, this article gives many pointers and examples of how to do it competently.
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Re: Writing For Computer Games

Postby DWMagus » Wed Jul 29, 2015 6:40 pm

This is definitely something I had been considering in past few days. Thanks Flat! :D
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Re: Writing For Computer Games

Postby Flatfingers » Thu Jul 30, 2015 12:36 am

I try to be timely with my completely unsolicited comments. :P
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Re: Writing For Computer Games

Postby Talvieno » Thu Jul 30, 2015 9:19 am

DWMagus might actually be able to use your skill for a game he's considering designing. :)
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Re: Writing For Computer Games

Postby Flatfingers » Thu Jul 30, 2015 12:16 pm

My consultation rates are very competitive.
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Re: Writing For Computer Games

Postby Victor Tombs » Sat Aug 15, 2015 1:46 pm

Wouldn't DW qualify for extra special rates as a regular member of the podcast team, Flat?

Hmm, speaking of podcasts.... :angel:
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Re: Writing For Computer Games

Postby Flatfingers » Sat Aug 15, 2015 8:56 pm

And when I say "competitive," I mean "free," which you have to admit is only slightly less competitive than me paying you to let me give you game design suggestions.

Regarding the podcast -- again, I can't speak for Sky, but I think it always did better when we had information from Josh to discuss.

If asked, I wouldn't mind rejoining the podcast once Josh starts releasing information... except that he's directly told us that he's not going to be doing much of that. ("Close to the vest" were his words, I think.)

So we'll have to see.
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Re: Writing For Computer Games

Postby Victor Tombs » Sun Aug 16, 2015 1:33 am

Much as I admire the work that Josh is doing, Flat, I believe you underestimate your own contributions to the podcasts; and, may I say, the contributions of others. I often had the impression that the Limit Theory discussions tended to be a rehash of material that had been dissected, turned inside out and debated to death on the forums. I liked the magazine approach you tended to take when LT material was sparse.

It's true some of the team's choices were not always to my liking but, like all good magazines, there was usually something of interest for me. Books, films, tech news, other games...all of these were featured or could have been. ;) :)

The last time I checked the universe wasn't revolving around Josh Parnell. :angel:
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Re: Writing For Computer Games

Postby DWMagus » Mon Aug 17, 2015 9:30 am

I think Flat should start up his own. He's got plenty of brain to pick and share, and his insight is very appreciated.
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Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
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Re: Writing For Computer Games

Postby Victor Tombs » Mon Aug 17, 2015 10:17 am

I know you've got a lot going on in your life at the moment, DW, but I was hoping you would consider being a part of the team whatever is decided. You all work so well together and I'm sure Nathan, Sly and others would be happy to do guest spots again. :angel:

It would be a shame if we permanently lost another interesting part of the LT "culture". :(
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Re: Writing For Computer Games

Postby DWMagus » Mon Aug 17, 2015 11:54 am

I'm still out of commission until my house is finished (about 7 weeks at the least), so until then, no podcast for me. I can't even really stream unless it's something that me and my wife do at the same time (like Warcraft).
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Re: Writing For Computer Games

Postby Victor Tombs » Mon Aug 17, 2015 4:16 pm

I hope everything is working out to your satisfaction, DW. From what I've seen you and your good lady wife should be very comfortable. My best wishes to you both. :D
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