Week of August 31, 2014
Posted: Mon Sep 01, 2014 8:10 am
Sunday, August 31, 2014
Can't stop folks! Just can't stop. So much done, but so much to do. Need to push this update out. The code is flowing, both the LTSL and C++.
Honestly, I'm already 105% convinced that LTSL was a worthy investment. At the rate that ideas are flowing now, I can't imagine my life without it. Gone are the days of painful, slow recompilation. Gone are the days of thinking about an idea over and over to make sure it's perfect before I code and try it. In with the new: push the idea straight out of my brain onto the old LTSL scratch pad, watch it play out in game, iterate and re-iterate all within the same minute. Ideas I would have never even given a second thought before the days of LTSL are now explorable in just moments. Sure, some of them are useless. Little UI widgets that emit nodal particles that respond to mouse movement, dancing across the UI. But some of them are more than worthwhile. Scriptable market interfaces. Scriptable dev tools. Scriptable AI.
Sorry, no words of wisdom today...only: LT, the LT Engine, and LTSL have never been so exciting before. Too much fun. But need to translate this fun into visible progress ASAP. Just requires hours I feel like I'm in the content sprint. Finally, I feel like I'm there. I no longer need to stop and add new features to the engine every few minutes. I'm finally to the point where it's totally comfortable to go an hour without restarting the game - just iterating and iterating in script. Love it!!! I knew the day would come.
See you soon...
Can't stop folks! Just can't stop. So much done, but so much to do. Need to push this update out. The code is flowing, both the LTSL and C++.
Honestly, I'm already 105% convinced that LTSL was a worthy investment. At the rate that ideas are flowing now, I can't imagine my life without it. Gone are the days of painful, slow recompilation. Gone are the days of thinking about an idea over and over to make sure it's perfect before I code and try it. In with the new: push the idea straight out of my brain onto the old LTSL scratch pad, watch it play out in game, iterate and re-iterate all within the same minute. Ideas I would have never even given a second thought before the days of LTSL are now explorable in just moments. Sure, some of them are useless. Little UI widgets that emit nodal particles that respond to mouse movement, dancing across the UI. But some of them are more than worthwhile. Scriptable market interfaces. Scriptable dev tools. Scriptable AI.
Sorry, no words of wisdom today...only: LT, the LT Engine, and LTSL have never been so exciting before. Too much fun. But need to translate this fun into visible progress ASAP. Just requires hours I feel like I'm in the content sprint. Finally, I feel like I'm there. I no longer need to stop and add new features to the engine every few minutes. I'm finally to the point where it's totally comfortable to go an hour without restarting the game - just iterating and iterating in script. Love it!!! I knew the day would come.
See you soon...