Sunday, June 29, 2014
Legendary day of work. The end of June is proving to be just as surprisingly crazy as we had all hoped. Once again managed to cram a lot of miscellany into the day (including several widespread improvements to the engine's handling of memory), but my heart lies with one and only one piece of work...
Colonies.
That's right. They're here. As of today, we now have surface-based colonies that are visible from space (on the HUD, at least) and can be landed at directly by approaching Nice.
We've also got the old planetary graphics working again. Nice.
It's awesome to be able to descend to planets once more. The planetary graphics are behind the times though, compared to the rest of the engine. That's OK, as I can continue to make strides with them when I get free moments here and there. What I really need now is a planetary interaction menu. To be more specific though, I need to bring back a 'contextual' interaction menu - for when you're docked anywhere.
More importantly, however, I need a quick implementation of colony tasks so that I can start fueling a 'seed' economy for the universe, from which the real economy can then take off.
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One More Day!
Sorry guys, but I really need to sleep, and there's still a bit more to be done. I'll be taking one extra day for the update this month!
See you tomorrow
Post
Mon Jun 30, 2014 6:44 am
#1
Week of June 29, 2014
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford