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Re: The End

#426
Deiain wrote:
Sun Jan 12, 2020 10:08 pm
This is very real. I wish we'd had the funding a year-plus ago, but we have it now and we're desperately trying to get a hold of Josh.
I guess someone needs to ask... If this does happen, will your team provide copies to backers or are we out of luck?
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Re: The End

#427
Cornflakes_91 wrote:
Mon Jan 13, 2020 8:39 am
well, one part of me is furiously dismissing you as bullshit, another part is just excited.
i guess i'll see which part is right
It's not bullshit, but it's definitely reliant on getting in touch with Josh, and his willingness to work with us. We're not going to take on the project without his help, even if the source becomes available.

zircher wrote:
Mon Jan 13, 2020 11:37 am
I guess someone needs to ask... If this does happen, will your team provide copies to backers or are we out of luck?
We intend to, at a minimum, distribute copies of the finished game to backers, as well as releasing on some kind of distribution platform. There is discussion of fulfilling the contribution tier rewards, but we'll need to evaluate that after we get Josh on-board.
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Re: The End

#431
kostuek wrote:
Mon Jan 13, 2020 3:44 pm
Kind of doubt he is eager to go this hole down again. But who knows.
We're certainly aware of his potential to be reluctant to pick back up this dream which he finally let go, but if we can get him on-board, the game will get released. We'll have to evaluate what the timeline is for that once we get our hands on the source and feel out how much time he's willing to commit to working on it again. We have a unique funding situation which gives us far more than enough runway to get LT out the door, not to mention more people to help get the thing done.

Josh accomplished everything Limit Theory is now without a complete formal education and without any kind of project management outside of himself (and it's fantastic). Imagine what a year alongside an experienced team can do for him and the game.
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Re: The End

#432
I still don't know whether Josh was forced to stop work on LT primarily due to exhausting his money and energy, or because there turned out to be technical challenges that proved too much for even Josh's talent to overcome.

Money and energy can (to some extent) be addressed by additional funding and a handful of good programmers. But if Josh hit The End because something in his vision for Limit Theory turned out to be just too difficult to implement in a reasonably satisfying way, adding people and money may not be enough.

I'd really like an answer to that -- how much of Josh's vision would have to be changed or dropped? Would what's left "feel" enough like the Limit Theory described in the Kickstarter?

I'd also be interested in knowing what happens to the Kickstarter pledges if someone else were to be granted the official right to complete a version of LT.
Post

Re: The End

#433
Flatfingers wrote:
Mon Jan 13, 2020 9:55 pm
I still don't know whether Josh was forced to stop work on LT primarily due to exhausting his money and energy, or because there turned out to be technical challenges that proved too much for even Josh's talent to overcome.

Money and energy can (to some extent) be addressed by additional funding and a handful of good programmers. But if Josh hit The End because something in his vision for Limit Theory turned out to be just too difficult to implement in a reasonably satisfying way, adding people and money may not be enough.
Based on what he's said, compared with my own experience in game and general software development, it really seems like the combined stress of two main reasons were what caused him to run out of steam:
  1. He ran out of money
  2. The ever-increasing complexity of the code-base caused an overwhelming number of technical difficulties

With our experience, I'm confident we can untangle any of the messes in the LT code and get development back underway.

If there was something too technically difficult to implement, we will help him figure out how to either solve it or simulate it. That's a key point that I've noticed a lot of in LT: everything is "real" in LT, there' no "faking it" for any of the mechanics. And while that's amazing, authentic, and feels good to talk about and play with, sometimes it's not feasible to actually implement; sometimes you have to fake it.

Josh is an incredibly talented technical programmer, but his only experience is LT and what he's taught himself; an experienced team can show him how to get past many of these challenges.

Flatfingers wrote:
Mon Jan 13, 2020 9:55 pm
I'd really like an answer to that -- how much of Josh's vision would have to be changed or dropped? Would what's left "feel" enough like the Limit Theory described in the Kickstarter?
We don't intend to change Josh's vision. If it's going to take too long to implement "everything," we will get the game in a releasable state and get it out the door, then patch in additional features as updates. Take a look at the letter I'm trying to send him: viewtopic.php?f=2&p=169776&sid=7a05f9b5 ... 88#p169776. I posted it here so as many people as possible can see it in hopes that someone can get us in touch with him.

Flatfingers wrote:
Mon Jan 13, 2020 9:55 pm
I'd also be interested in knowing what happens to the Kickstarter pledges if someone else were to be granted the official right to complete a version of LT.
That's going to require coordination with Josh to figure out, but:
Deiain wrote:
Mon Jan 13, 2020 1:45 pm
zircher wrote:
Mon Jan 13, 2020 11:37 am
I guess someone needs to ask... If this does happen, will your team provide copies to backers or are we out of luck?
We intend to, at a minimum, distribute copies of the finished game to backers, as well as releasing on some kind of distribution platform. There is discussion of fulfilling the contribution tier rewards, but we'll need to evaluate that after we get Josh on-board.
Post

Re: The End

#435
HowSerendipitous wrote:
Tue Jan 14, 2020 5:52 pm
Interesting :twisted:
Cornflakes_91 wrote:
Mon Jan 13, 2020 8:39 am
well, one part of me is furiously dismissing you as bullshit, another part is just excited.
i guess i'll see which part is right
Same here. Looks like their homepage still is very much "coming soon". Also interesting: bizapedia.com lists them as Reno-based while their manager is sitting in Florida (well maybe that's cool because there is not much to manage atm).

We'll see how this ends (everyone here has proven to posess some stamina ;) )

PS.: Happy New Year to all forumites!

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