Everything there sounds amazing, Josh!
But make sure you take your time with all this. Starting a new job can be really stressful without adding all that on top. We've been waiting, we can wait a bit longer for you to get things ironed out.
Cheers!
Everything there sounds amazing, Josh!
This is not a logical conclusion from the situation, in my view.Flatfingers wrote: ↑Sat Mar 02, 2019 6:10 pmAs for LT, I suspect you've made a lot of people very happy -- in a strange sort of way -- that you don't see anything inherent in either the LT engine so far or the vision of Limit Theory The Game that would prevent making something very close to that game with that engine. That's been a key concern for a while now: is the LOD AI or market stuff just too hard for anyone to do? Or is it more a matter of how much persistence can be poured into that work? From your comments, it sounds like it's more a matter of accumulation of effort... which means the dream of LT-the-game is still within reach. That's going to inspire a lot of people, I think.
Hell yea! I'm excited for you! I think being surrounded by a bunch of super excited people for a while will be great.JoshParnell wrote: ↑Sat Mar 02, 2019 4:13 pmI am currently interviewing with game studios and am likely going to accept an offer
Ah, but have you listened to [youtube=https://www.youtube.com/watch?v=UOLD5rFOL3U]this[/youtube]?Hal wrote: ↑Tue Mar 26, 2019 9:04 amI understand THE END - but - did you ever see this
[youtube]https://www.youtube.com/watch?v=IPCv6F-IgXU[/youtube]
Cool, but is it good for making a space game similar to the scope of the Limit Theory engine?Hal wrote: ↑Wed Mar 27, 2019 7:48 amHaving written games - then yes - I KNOW - but what I shared was just an FYI just in case the horse was ever gotten on again. I liked everything Josh was trying to achieve and sometimes it can take just one little jigsaw piece to fall into place to help see things in a different light.
It may need to be moved yes.FormalMoss wrote: ↑Thu Mar 28, 2019 3:03 amCool, but is it good for making a space game similar to the scope of the Limit Theory engine?Hal wrote: ↑Wed Mar 27, 2019 7:48 amHaving written games - then yes - I KNOW - but what I shared was just an FYI just in case the horse was ever gotten on again. I liked everything Josh was trying to achieve and sometimes it can take just one little jigsaw piece to fall into place to help see things in a different light.
How does it work with PCG?
I'm not sure if this is a discussion for here, and if needs to be moved into it's own thread, then the mods can help there.
As I don't want to derail this thread from the topic at hand.
Thanks.
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