Thanks for the news, Josh. Happy to hear your life is « normalizing ».
And remembre that everybody is soooo much smarter in hindsight....
Flatfingers wrote: ↑Sat Mar 02, 2019 6:10 pm
As for LT, I suspect you've made a lot of people very happy -- in a strange sort of way -- that you don't see anything inherent in either the LT engine so far or the vision of Limit Theory The Game that would prevent making something very close to that game with that engine. That's been a key concern for a while now: is the LOD AI or market stuff just too hard for anyone to do? Or is it more a matter of how much persistence can be poured into that work? From your comments, it sounds like it's more a matter of accumulation of effort... which means the dream of LT-the-game is still within reach. That's going to inspire a lot of people, I think.
This is not a logical conclusion from the situation, in my view.
Josh has done an engine which makes possible to have many spaceships flying and with collision detection and so on. With amazing graphics. This is a great achievement in itself.
But until now, and Josh confirms it with ‘the number of features still missing’, there is still nothing of the living universe done. There is therfore absolutely no confirmation that a living world with LOD AI and so is within reach.
We are therefore still in the dark about it - not
within reach...
Of course, it is always possible
at a certain level, but the high level that Josh was aiming remain very, very challenging.
What I would be extremely interested in is a discussion of Josh, e.g. in a series of dev logs at irregular intervals when he feels like it, of the state of his reflections to deals with the core features of LT like AI, economy, LOD, etc... that would be so mighty interesting to see what a smart mind had as ideas (even incomplete or if ultimately not working).