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Limit Theory Development Summary: November 2017 - January 2018

Posted: Mon Jan 29, 2018 3:55 pm
by JoshParnell
Now on KS!

Not much new here for you regulars, but archived here nonetheless.

Woooo progress :D

Re: Limit Theory Development Summary: November 2017 - January 2018

Posted: Tue Jan 30, 2018 6:15 am
by jarl
Nice work it's important to keep the KS backers up to date! Hope you are well Josh and team!

Re: Limit Theory Development Summary: November 2017 - January 2018

Posted: Tue Jan 30, 2018 8:51 pm
by Flatfingers
This isn't a criticism, just an observation, but in the list of features worked on:

In the past two months, we've ported and improved AI architecture from LTC++, as well as re-implemented a vast list of features: escort/formation flying, dogfighting, AI squad management, ownership and asset tracking, flying mechanics such as energy capacitors and boosters, and more. We've also ported things from the old LTC++ code such as muzzle flashes, dust clouds, engine trails, explosions, planets, and atmospheres, along with a slew of other small features - some of which we didn't showcase during the demo, like a basic manufacturing component with blueprints.

what I didn't see was any reference porting code related to factions or projects -- the gameworld's social and economic engines.

Next up, maybe?

Re: Limit Theory Development Summary: November 2017 - January 2018

Posted: Wed Jan 31, 2018 5:38 am
by Hyperion
Aye, it's been a great few months for LT, and I'm looking forward to seeing the reimplementation of mining, markets, projects, and warprails

Re: Limit Theory Development Summary: November 2017 - January 2018

Posted: Fri Feb 02, 2018 4:12 am
by vector67
This was an excellent summary for the KS. Not sure if it's relevant anymore, but I noticed two typos.
2,000 ships. We compliments on the beautiful visual style
and
The ship generator was a bit hit, and folks were
Edit: spaces

Re: Limit Theory Development Summary: November 2017 - January 2018

Posted: Fri Feb 02, 2018 10:17 am
by Talvieno
Just checked - Josh introduced those. :lol: My draft stated them as:
We received plenty of compliments about the beautiful visual style
and
Lindsey's ship generator amazed more than a few people

Unfortunately, you're not allowed to edit Kickstarter posts after thirty minutes have passed, so those typos are going to stay there. Very glad you liked the summary, though! :D