Return to “Announcements”


Re: Limit Theory Development Summary: November 2017 - January 2018

This isn't a criticism, just an observation, but in the list of features worked on:

In the past two months, we've ported and improved AI architecture from LTC++, as well as re-implemented a vast list of features: escort/formation flying, dogfighting, AI squad management, ownership and asset tracking, flying mechanics such as energy capacitors and boosters, and more. We've also ported things from the old LTC++ code such as muzzle flashes, dust clouds, engine trails, explosions, planets, and atmospheres, along with a slew of other small features - some of which we didn't showcase during the demo, like a basic manufacturing component with blueprints.

what I didn't see was any reference porting code related to factions or projects -- the gameworld's social and economic engines.

Next up, maybe?

Re: Limit Theory Development Summary: November 2017 - January 2018

Just checked - Josh introduced those. :lol: My draft stated them as:
We received plenty of compliments about the beautiful visual style
Lindsey's ship generator amazed more than a few people

Unfortunately, you're not allowed to edit Kickstarter posts after thirty minutes have passed, so those typos are going to stay there. Very glad you liked the summary, though! :D
Have a question? Send me a PM! || People talking in IRC over the past two hours: Image

Online Now

Users browsing this forum: No registered users and 3 guests