This isn't a criticism, just an observation, but in the list of features worked on:
In the past two months, we've ported and improved AI architecture from LTC++, as well as re-implemented a vast list of features: escort/formation flying, dogfighting, AI squad management, ownership and asset tracking, flying mechanics such as energy capacitors and boosters, and more. We've also ported things from the old LTC++ code such as muzzle flashes, dust clouds, engine trails, explosions, planets, and atmospheres, along with a slew of other small features - some of which we didn't showcase during the demo, like a basic manufacturing component with blueprints.
what I didn't see was any reference porting code related to factions or projects -- the gameworld's social and economic engines.
Next up, maybe?