Victor Tombs wrote: ↑
Sun Jan 21, 2018 9:31 am
Talvieno wrote: ↑
Sat Jan 20, 2018 7:53 pm
Yes, I mean an open sandbox/cheat mode where you can spawn ships at will, delete ships at will, buy anything you want with infinite money, edit factions, etc. Essentially still Limit Theory, but everything is directly editable and you're basically a god.
I'm surprised anyone gets any satisfaction from that sort of gameplay, Nathan.
Victor, let me try to elaborate:
For achievers, obviously this kind of gameplay is absolutely uninteresting. What is the point of reward without the difficulty to get it?
Also for the people interested in the smooth graphic and the in-game exploration, a full God mode is not what they need, as they don’t want to control the result, but want to discover within the procedural universe.
But already there, they may not want to have to play hours to mine and make trades to finally upgrade from a small defenseless shuttle ship to an explorer, long range, heavily shielded and fast ship that really allow worry-free sightseeing. Why force him to play what he don’t like before taking off to the stars?
But more extreme are the people interested in exploring mechanics of the game. For instance fleet and empire management. They want to generate a situation and see how it evolves, how it feels. I want to control a multi-system empire, but I don’t want to be forced to build it during hours that I simply do not have (job, family, ...).
For this, a god mode allow me to spend my precious time playing exactly the game i want, and not trying to work through the long step to enable it.
Hope this helps clarify?