Talvieno wrote: ↑Fri Jan 12, 2018 4:06 pm
I'm not entirely sure that's Adam, by the way.
*sniff* Talv doesn't even recognize me. I'm a nobody.
Victor Tombs wrote: ↑Tue Jan 16, 2018 12:02 pm
How many visitors to the booth were impressed with the line "This is not really Limit Theory but believe us the real thing will be awesome"?
That actually ended up being a pretty good approach. For one, people are used to it because there are tons of games at PAX that can't show everything off in a couple of minutes or aren't complete. Also, the demo itself was beautiful and engaging in its own right so people didn't seem have much trouble believing we were capable. Once people hear that you're running on a custom engine mostly written by one man they know you're not playing JV ball.
Even if Limit Theory were done I think some sort of sandboxed experience like this still would have been the right move. I'm not sure you can communicate the depth of LT through a controller in a few short minutes, but you have a reasonable shot at injecting it through their ears.
Also this video was taken very early in the show before I finished refining the pitch.