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Limit Theory Development Summary: May & June 2017

Posted: Mon Jul 24, 2017 1:44 pm
by JoshParnell
>> FINALLY!! <<

I'm so sorry about the delay this time around folks; as Nathan has informed you guys, I've been completely deluged with my participation as a teacher for a local coding summer camp. I should have posted a heads-up before the thing started, but I didn't realize it would vacuum up all 9001% of my minutes :V

FYI: Please consider this update to also serve as the dev log for the time period in which I didn't write one. Writing one in retrospect at this point really wouldn't yield much more than you guys already know, and I anticipate a pretty big week now that we're back to full-steam-ahead, so I think it makes more sense to just write one on Friday and resume the usual schedule.

Very happy to be back in the fold...teaching was rewarding, but way too stressful. Also not as shiny. I miss the shinies :squirrel:

Off to the Lil'T I go! :wave:

Re: Limit Theory Development Summary: May & June 2017

Posted: Mon Jul 24, 2017 8:05 pm
by FormalMoss
Hi Josh, glad to hear you got out of the office, and spent your neurons helping those who want to learn :)

Glad to have you back into the fray too.. good luck, and hope to hear from you soon.

:mrgreen: :thumbup: :squirrel:

Re: Limit Theory Development Summary: May & June 2017

Posted: Mon Jul 24, 2017 8:38 pm
by Dwamies
What a great conclusion to my Monday! Welcome back.

Re: Limit Theory Development Summary: May & June 2017

Posted: Tue Jul 25, 2017 2:05 am
by KingMoo
Not that you probably want to do anymore teaching, but I would sign up for a course if you were teaching it. GameDev Wizardry 101!

Re: Limit Theory Development Summary: May & June 2017

Posted: Tue Jul 25, 2017 7:49 am
by Talvieno
Perhaps in the future, but Josh has said he's fulfilled his obligations and won't again until after LT is released. :)

Re: Limit Theory Development Summary: May & June 2017

Posted: Tue Jul 25, 2017 10:58 am
by Hyperion
Very nice!

I'm not really sure about the implications of what I'm seeing in those images, no point of reference... If we could possibly get some "before" to see the progress, that would be great!

*pats Wonderboy on the head for a job well done* :)
Adam needs a name... Wonderbyrd!
*pats Wonderbyrd on the head for a job well done* :D

Re: Limit Theory Development Summary: May & June 2017

Posted: Wed Jul 26, 2017 12:18 am
by Arclite
It's less worrying when Josh disappears these days since Talvieno is around to reassure us/contact Josh if needed. ;)

Re: Limit Theory Development Summary: May & June 2017

Posted: Wed Jul 26, 2017 2:24 am
by Victor Tombs
Arclite wrote:
Wed Jul 26, 2017 12:18 am
It's less worrying when Josh disappears these days since Talvieno is around to reassure us/contact Josh if needed. ;)
As long as Josh stays in contact with Nathan I, for one, feel some reassurance as far as the smooth working of these forums are concerned. :D

Re: Limit Theory Development Summary: May & June 2017

Posted: Wed Jul 26, 2017 3:32 am
by Triscopic
For me it's the fact there are two other people in the office with Josh that is most reassuring. It's easy to get wrapped up in your own thoughts and worries when there's one of you, but with two other people to bounce problems off and keep you grounded, that won't be an issue. I work in a pretty large (~40 developers) team building some very complex software packages and it's not uncommon for people to paint themselves into a corner, being committed to an approach that is fundamentally flawed, but which they can't spot - until, at our daily stand up, someone goes "but why aren't you doing X?" Usually one face-palm later and they're moving on productively.

Re: Limit Theory Development Summary: May & June 2017

Posted: Wed Jul 26, 2017 3:57 am
by Victor Tombs
Yes, I'm happy with that, Triscopic, as long as Josh is driving the bus. I've been assured by Adam that he is so I'm glad that the coding warrior has been joined by some talented individuals who not only can act as a sounding board but actually contribute their skills to delivering the Josh vision. :D :angel:

Re: Limit Theory Development Summary: May & June 2017

Posted: Wed Jul 26, 2017 8:24 am
by FormalMoss
Oh my.. thanks Hyperion.. I didn't know what you were referring to...
The "FinallY" was the same colour as the thread title, and got lost and I only saw Josh's update here..

Thank you JoshMeister for the kickstarter update :)
(reading it now in earnest)

Now this is what I love to see, just lots of cute numbers, in a nice table.. excellent stuffs :D
Image

Re: Limit Theory Development Summary: May & June 2017

Posted: Wed Jul 26, 2017 10:33 am
by Flatfingers
Triscopic wrote:
Wed Jul 26, 2017 3:32 am
... it's not uncommon for [programmers] to paint themselves into a corner, being committed to an approach that is fundamentally flawed, but which they can't spot - until, at our daily stand up, someone goes "but why aren't you doing X?" Usually one face-palm later and they're moving on productively.
Yes, it's really quite remarkable with technical people how frequently the solution to someone else's problem is laughably obvious and easy to implement.

Re: Limit Theory Development Summary: May & June 2017

Posted: Wed Jul 26, 2017 10:35 am
by FormalMoss
Fyi, my last posted link of a pic is my new desktop wallpaper :mrgreen:

Re: Limit Theory Development Summary: May & June 2017

Posted: Thu Jul 27, 2017 2:35 am
by Triscopic
Flatfingers wrote:
Wed Jul 26, 2017 10:33 am
Yes, it's really quite remarkable with technical people how frequently the solution to someone else's problem is laughably obvious and easy to implement.
New forum needs a "Like" button.

You made me laugh. Thank you.

Re: Limit Theory Development Summary: May & June 2017

Posted: Thu Jul 27, 2017 7:40 am
by Talvieno
There may be a way to add that, but I don't know of it. I'll look into it and see if there's something I can do.