Limit Theory @ PAX South!

Read and discuss the latest big updates in the development process.

Re: Limit Theory @ PAX South!

Postby Skyfligher » Mon Jan 30, 2017 5:28 pm

I should go ahead and say it for those who missed the hint in my earlier post, I interviewed Josh at the event. A video will come out as soon as I can get it out. :D And it was nice to meet you Sebby! :wave:
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Re: Limit Theory @ PAX South!

Postby RedDwarfMining » Mon Jan 30, 2017 5:56 pm

Wow! Thanks for the video Sebby!

Love the explosions...looks like many particles! :o ...so smooth. :thumbup:
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Re: Limit Theory @ PAX South!

Postby JoshParnell » Tue Jan 31, 2017 7:04 pm

(From the latest dev log) screenshot album from the demo + a few bad pics from my phone @ PAX:

LT @ PAX South, 2017
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Re: Limit Theory @ PAX South!

Postby DWMagus » Tue Jan 31, 2017 8:11 pm

JoshParnell wrote:(From the latest dev log) screenshot album from the demo + a few bad pics from my phone @ PAX:

LT @ PAX South, 2017


Awesome! :D
*drools*
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Re: Limit Theory @ PAX South!

Postby Grumblesaur » Tue Jan 31, 2017 8:56 pm

N I C E
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Re: Limit Theory @ PAX South!

Postby IronDuke » Tue Jan 31, 2017 9:04 pm

:shock: :shock: :shock: such prittee :shock: :shock: :shock:

Spoiler:      SHOW
:squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel:


Hey Josh, wanna upload the demo for us to have? c:

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Re: Limit Theory @ PAX South!

Postby Talvieno » Tue Jan 31, 2017 9:06 pm

That is absolutely not going to happen, I'm quite certain. :lol:
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Re: Limit Theory @ PAX South!

Postby Silverware » Tue Jan 31, 2017 9:13 pm

Talvieno wrote:That is absolutely not going to happen, I'm quite certain. :lol:

Boo to that.
Josh should make an LT-Lite, an Arcade-Theory.
Releasing it with system diagnostic gathering tools embedded, so that he can get an idea of what level of device people will be looking to play LT on. :V
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Re: Limit Theory @ PAX South!

Postby Grumblesaur » Tue Jan 31, 2017 9:22 pm

I'm going to play LT on my toaster and use the heat it generates to toast bread.

Then I'm going to load it up on my new computer and see who wins in GTX 1060 + i5-6500 vs Limit Theory.
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Re: Limit Theory @ PAX South!

Postby Sebby McWester » Tue Jan 31, 2017 10:22 pm

Silverware wrote:
Talvieno wrote:That is absolutely not going to happen, I'm quite certain. :lol:

Boo to that.
Josh should make an LT-Lite, an Arcade-Theory.
Releasing it with system diagnostic gathering tools embedded, so that he can get an idea of what level of device people will be looking to play LT on. :V


Man, I'd kill just to have the nebula generator to play around with :)
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Re: Limit Theory @ PAX South!

Postby Lum » Wed Feb 01, 2017 12:38 am

LT-Nebula-generator-screensaver-App...

:ghost: :ghost: :ghost:
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Re: Limit Theory @ PAX South!

Postby RedDwarfMining » Wed Feb 01, 2017 8:22 am

Fantastic!! :o Thanks Josh!

The metal shaders are the best thing EVER! :clap:
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Re: Limit Theory @ PAX South!

Postby madjo » Wed Feb 01, 2017 10:06 am

Hate to be a broken record, Josh, but will you write an update for your Kickstarter page with a link to your new devlog and with your experiences at PAX South?
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Re: Limit Theory @ PAX South!

Postby Talvieno » Wed Feb 01, 2017 10:12 am

I'm already nudging him with this, Madjo. :) No worries.
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Re: Limit Theory @ PAX South!

Postby JoshParnell » Wed Feb 01, 2017 3:14 pm

madjo wrote:Hate to be a broken record, Josh, but will you write an update for your Kickstarter page with a link to your new devlog and with your experiences at PAX South?


Absolutely need to...that's on the plate for today :)
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