kaeroku wrote:What people asking for screenshots really want is something tangible they can correlate to the ongoing existence of LT progress.
To me this is exactly *WHY* screenshots are required. Not to show pretties, but to show that there *IS* a current state that most people can relate to.
I love the programming updates, and would be happy with simple code snippets.
But the general LT public need something visual and tangible. And screenshots, from the current running version, show that there is a current running version.
Include the current date/time when you take them, (ideally as an in-game UI element) and it will help alleviate the feeling of no progress.
Even if you just show another iteration of a ship from the ship generator, it stills shows people that, yes there is a game, and yes it is progressing and running. A screenshot is fast and easy to both take, and upload (thanks to sites like imgur), so there is no real excuse for not including a single screenshot per weekly update.
My suggestion to Josh, take a single screenshot, once a week, of the game if its running, of code if its not. Upload it as part of your Sunday routine for updating us.
It doesn't even have to casually relate to your current work. But it's visual proof of something existing, which is harder to fake than simple text-updates, at least in the minds of most/some people.
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);