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Re: Development Update #1: January 2013

Posted: Mon Jan 27, 2014 10:14 am
by Cornflakes_91
josh, in the development update 1 video you mentioned that the "size factor" is going to be "100, maybe 200" times the size of a fighter, is that still valid?

because here you mentioned that you implemented your own physics engine, but i couldnt find out if that was before or after the development update...

necro thread is necro ^^

Re: Development Update #1: January 2013

Posted: Mon Jan 27, 2014 11:25 am
by DWMagus
From what I understand, the scale difference limitations are due to the physics engine in general. These statements were made after he made his own engine.

The double precision ended up making more of a difference than anything else which increases scale, but probably not to death star vs. fighter level.

Re: Development Update #1: January 2013

Posted: Mon Jan 27, 2014 11:44 am
by ThymineC
DWMagus wrote:From what I understand, the scale difference limitations are due to the physics engine in general. These statements were made after he made his own engine.

The double precision ended up making more of a difference than anything else which increases scale, but probably not to death star vs. fighter level.
If I recall correctly, Josh was able to scale up the size of planets and the distance between objects by a factor of 10. I'm hoping this will mean that we can at least expect a 1000-2000 fold difference between the largest and smallest vessels in the game.

Re: Development Update #1: January 2013

Posted: Mon Jan 27, 2014 12:01 pm
by Mordakai
ThymineC wrote:
DWMagus wrote:From what I understand, the scale difference limitations are due to the physics engine in general. These statements were made after he made his own engine.

The double precision ended up making more of a difference than anything else which increases scale, but probably not to death star vs. fighter level.
If I recall correctly, Josh was able to scale up the size of planets and the distance between objects by a factor of 10. I'm hoping this will mean that we can at least expect a 1000-2000 fold difference between the largest and smallest vessels in the game.
Aren't those different issues? The issue with size of planets and distances, as I thought I understood it, is that without double precision the massive numbers involved start making things go a little haywire.

While the problem with large variations in ship scales was simply the fact that collision detection becomes a massively more processor intensive task the larger the ships in question become. If that is the case, not sure the switch to double precision has anything to do with making the calculations involved run any faster.

Re: Development Update #1: January 2013

Posted: Mon Jan 27, 2014 12:07 pm
by ThymineC
Mordakai wrote:Aren't those different issues? The issue with size of planets and distances, as I thought I understood it, is that without double precision the massive numbers involved start making things go a little haywire.

While the problem with large variations in ship scales was simply the fact that collision detection becomes a massively more processor intensive task the larger the ships in question become. If that is the case, not sure the switch to double precision has anything to do with making the calculations involved run any faster.
They could be. I'm hoping for the biggest difference in scales that the engine can support either way.

Re: Development Update #1: January 2013

Posted: Fri Jan 31, 2014 10:02 am
by Vartul
Thymine, you goddamn troll, you purposely bumped this thread so that unsuspecting folks click the link and watch 15 minutes of I AM A MORON.

Re: Development Update #1: January 2013

Posted: Fri Jan 31, 2014 10:03 am
by ThymineC
Vartul wrote:Thymine, you goddamn troll, you purposely bumped this thread so that unsuspecting folks click the link and watch 15 minutes of I AM A MORON.
I did what?

I legitimately have no idea what you're talking about. :eh:

Re: Development Update #1: January 2013

Posted: Fri Jan 31, 2014 10:34 am
by Flatfingers
I think it was meant facetiously... as in:

1. People are waiting on Josh's new video to drop.
2. They will know when it does because there'll be a new thread in the Announcements section.
3. This will be the topmost thread.
4. The topmost thread saw some action recently.
5. But it was from one of the first videos, not the latest one.
6. And you were the last one to comment on that old thread.
7. Therefore you are pure evil.

I think.

Also, oh, bollocks, now my name is the last to post in this thread....

Re: Development Update #1: January 2013

Posted: Fri Jan 31, 2014 10:36 am
by Vartul
Flatfingers wrote:I think it was meant facetiously... as in:

1. People are waiting on Josh's new video to drop.
2. They will know when it does because there'll be a new thread in the Announcements section.
3. This will be the topmost thread.
4. The topmost thread saw some action recently.
5. But it was from one of the first videos, not the latest one.
6. And you were the last one to comment on that old thread.
7. Therefore you are pure evil.

I think.

Also, oh, bollocks, now my name is the last to post in this thread....
This. Also, Stop bumping this! Oh wait.

Re: Development Update #1: January 2013

Posted: Fri Jan 31, 2014 10:37 am
by Katorone
Poor you.

... ah... crap.

Re: Development Update #1: January 2013

Posted: Fri Jan 31, 2014 11:01 am
by DWMagus
Ah, reminds me of the time I got reported by a fellow mod because I posted in a locked topic for the specific reason to bump it.

Fun times. :angel:

Re: Development Update #1: January 2013

Posted: Fri Jan 31, 2014 4:36 pm
by Katorone
Yeah, you had us with that one.

Re: Development Update #1: January 2013

Posted: Fri Jan 31, 2014 4:38 pm
by ThymineC
We shouldn't be posting in here because it might raise people's hopes in thinking that it's the 2014 update!

Bump. :twisted:

Re: Development Update #1: January 2013

Posted: Fri Jan 31, 2014 4:40 pm
by Katorone
Cry wolf ?
ANd when the update finally hits... NOBODY WATCHES ! :ghost:

Re: Development Update #1: January 2013

Posted: Fri Jan 31, 2014 4:41 pm
by jbjhjm
ThymineC wrote:We shouldn't be posting in here because it might raise people's hopes in thinking that it's the 2014 update!

Bump. :twisted:
Yeah that would be a very, very bad thing.
And we should stop spamming too. :ugeek: