ToreadorVampire wrote:Btw - is it only me who thought that the ship Josh was flying in this demo looked a lot like an X-wing with S-foils in flight position?
The turrets on that fighter also reminded me of a whole bundle of little R2 units
rickisen wrote:Awesome Nebula/Backdrop generation!
Awesome smooth models and rounded corners! (gotta be carefull tough, Apple might sue =)
Awesome small particles!
Awesome RTS interface!
Awesome shape and textures on the astereoids!
Awesome interface design, (although the vignette effect should have more falloff)
Great ambient occlusion! (maybe a tiny bit too bright, but a hellof alot good anyway).
Great guns! (alltough they need more detail, and variation).
Good ship-textures. Looked great on the big ships. But not that good on the fighters.
Since alot of our ability to determine scale comes from percived level of detail theese
relativly small metal-plates doesn't quite feel right. And also the great difference
between the reflectivity and the darkness of the plates creates a small "zebra-effect".
But the "galvanized" feel of the shiny parts are awesome, altough it didn't scale
very good on the bigger ships.
But I'm impressed at how much progress you made in a month, I feel like a fat lazy slob compared to you...
madjo wrote:Josh, that looks really good. I'm very impressed, especially that RTS/Command interface. After watching that video for the first time, all I thought was: "NEED THAT GAME NOW!", and then I was watching it some more.
However, there were a few things that I noticed, but I realize that this is still very early code. When you changed the POV to first person, the ship seemed to fit in a smaller space than it could when you had the third person POV, when you were canyon-running the capital ship.
But that could be a matter of perspective.
Ubergumbie wrote:I completely agree with Rabiator the interface did just turn into a sort of blue phase or blob is that you just messing with the sensor stuff or is that a game bug?
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