Spoiler: SHOW
Spoiler: SHOW
Spoiler: SHOW
This is why I backed the KS. Thinking that this deserves a chance, nothing more, nothing less. And thinking how amazing it would be if he can actually pull it throughJoshParnell wrote: those who made LT come alive did it with full knowledge that it was a "one guy's crazy dream" kind of thing.
... it came from a graphics programmer who had a dream-turned-hobby project, a burning passion to see a particular kind of game made ...
That's pretty impressive, I agreeZanteogo wrote:zzabur2
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To put a boot to that poor pony once more, it might be useful to think of this in terms of the "hats" metaphor I've mentioned previously in order to have a friendly conversation about what indie game development really means.JoshParnell wrote:I understand the frustrations with what are (apparently) the inescapable problems of a 1-man team...but at the same time, that's what LT has been from the very beginning, and everyone who helped make it a reality knew that. There wasn't any other way it could have happened -- the KS didn't come from a small indie studio's game proposal, it came from a graphics programmer who had a dream-turned-hobby project, a burning passion to see a particular kind of game made, and no other way to pursue it full-time than to go appeal to others who also wanted to see that game made.
TL;DR - It is what it is, LT has always been a one-man-team, so discussing the pitfalls of it aren't very useful. Even with overfunding we absolutely don't have the means to form a real 'team.' We're lucky to have found music and audio professionals to work with for the price we did. Discussing me and my problems as a developer, however, is totally fair game (although a rather well-beaten horse IMO)
Thank you Flat.Flatfingers wrote:
Just as Josh excels at coding, there are people who excel at wearing those other hats. There are people who are good at dealing with the unsexy but important production/management stuff. There are other people who have industry contacts and experience in communicating frequently with the outside world without lapsing into BS.
I will freely and openly admit to believing that Limit Theory would be done sooner and would be a better game if Josh let someone else wear those two hats. I sincerely don't understand why it's necessary to define a "one-man team" as including those two support functions.
Let's suppose some experienced person helped wrangle the production/project management stuff so that a responsible target for Limit Theory v1.0 can be met, and some other person with experience in marketing games helped with communications/PR so that lots of people hear about LT and reward Josh financially for all his hard work. Does anyone believe -- be honest -- that Limit Theory would be one iota less "Josh's game?"
To close, I want to make it clear: none of this is intended as criticism of Josh or anyone else. Criticism is action taken on the assumption that someone else will change their behavior, and I make no such assumption. Although I certainly wouldn't mind if something I said was useful to anyone, as far as I'm concerned, we're just swapping viewpoints about game development in general. Josh and LT just happen to be the nearest example of indie game development, both when it's working and when it's under stress.
You have a great point. We just don't know. All we know is what he tells us. My "speculation" is based off that and that alone, with my personal bias of course. I am 100% behind Josh and LT. I want no mistake made about that. But sometimes we have to put the extraordinary aspects of the person behind with respect to the matter at hand. It doesn't matter how brilliant Josh is. He is still human. As mentioned by one of my longer term friends on IRC earlier Josh can be very bad at translating his thoughts into words. Which can lead to very gross misinterpretation. This is where Flat's analogy of "hats" is very spot on. My view isn't so much that he needs to give other people those hats as I think his methodology would be hampered if he let others get involved with any level of authority. That in and of itself is a problem, but a problem we cannot really resolve. What I do think is as I've said before that the project on the whole simply needs fresh eyes. Josh suffers from being way too close and intimately involved in this project. I believe he thinks he sees things clear as ever but he's spun that yarn before a few times when it was clear to those on the outside that he was struggling.Victor Tombs wrote:The truth is none of us know what has changed since Josh moved to new surroundings apart from what he has chosen to share with us. He may very well be receiving a helping hand with those aspects of the game which some Community members are still showing concern about. He has mentioned that he isn't as isolated concerning the development process and is the recipient of mentoring from people he can trust and also exchanges ideas with others who are undertaking similar work.
The walls of text are fine and I'm sure the new Josh appreciates the concern expressed within such outpourings and perhaps benefits from some of the good advice given. But I have little doubt he will continue to do what he feels is best for the project.
I was very concerned for LT when he was the cave dweller of old showing all the signs of someone on the edge but I don't have the same doubts anymore.
I'm sure with his next project there will be many changes implemented which have been gleaned from experience gained during the time spent with LT 1.0.
Oh god yes, can you imagine the sheer levels of awesome that will be required to even start thinking about a project for after LT.Victor Tombs wrote:I'm sure with his next project there will be many changes implemented which have been gleaned from experience gained during the time spent with LT 1.0.
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