The Road to the Beta Series!

Read and discuss the latest big updates in the development process.

The Road to the Beta Series!

Postby JoshParnell » Thu Jan 15, 2015 2:25 am

Surprise :D :wave: I missed you all! But I'm back...with RTB in-hand :thumbup:

Since RTBs are going to be quite frequent, I'm not going to post a new announcement thread for each one as I did with monthly updates, I'll just bump this thread and add the link to this post. Here we go :cool:

Chapter 1 (January 14, 2015)
Chapter 2 (January 22, 2015)
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
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Re: The Road to the Beta Series!

Postby Dinosawer » Thu Jan 15, 2015 2:47 am

SO MUCH YES :shock: :o :D
This means LT will be the first game that can be made to work properly on two monitors! WOOHOO :D :D
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Re: The Road to the Beta Series!

Postby Flatfingers » Thu Jan 15, 2015 3:00 am

I have some questions I'll ask later, but for now, this feels like a good solid start down the RTB.

The HUD widgets look fantastic -- I also very much like that hexagonal lattice, and expect to find any number of very wrong uses for it. :)

And Edit Mode... sweet. I'm already optimizing mine in my head. (Which is exactly the kind of reaction that RTB updates should engender, I think.) Optimal would be if we can save and load HUD layouts by name, and if we can assign specifically-named layouts to ship hull types as the default HUD. Not only will that make context-based gameplay more enjoyable, it will make switching to new ships much easier than if we have to rebuild new versions of preferred layouts every time. (Another nice feature will be if layouts are external files, allowing players to share optimized HUDs with each other.)

Very nice work for a first RTB update, Josh!
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Re: The Road to the Beta Series!

Postby Vartul » Thu Jan 15, 2015 3:15 am

Loved the Update. The relaxed feel that came across in your words was almost palpable. :D
This is exactly what we need. Do what you feel is necessary to bring LT to beta, don't bend to community demands to cram extra content, and just talk about what you worked on, even if it was dealing with segfaults. Above all, stay relaxed. :thumbup:
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Re: The Road to the Beta Series!

Postby Scytale » Thu Jan 15, 2015 3:16 am

Well, removing segfaults makes a game more playable after all =P
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Re: The Road to the Beta Series!

Postby mcsven » Thu Jan 15, 2015 3:26 am

Teh Josh r0x0rz etc.

Looks great! Impressed that the control as resizable; making them look and enabling that is non-trivial I suspect. One thing that came to my mind was: is it possible to alter the colours in each widget separately? I'm not sure you'd necessarily want that, but just out of interest...

Looking forward to chapter 2!
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Re: The Road to the Beta Series!

Postby Safe-r » Thu Jan 15, 2015 3:28 am

I like scanner size on "I'm very serious about exploration. VERY SERIOUS" screen.

I am not sure I like how system/zone/sovereignty is organized. It feels kind of backwards the way it is now. Shouldn't it be: "Sovereignty: X", "Zone: Y", "System: Z"?
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Re: The Road to the Beta Series!

Postby N-Joy » Thu Jan 15, 2015 3:41 am

I do love the update!
Great Work! And the presentation works great (for me) too.

The HUD looks great and as far as i see it is ready for 1.0 (except ship summary of course)

Weekly updates seem to work great with you.
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Re: The Road to the Beta Series!

Postby davdav » Thu Jan 15, 2015 4:04 am

The planned HUD seams really great and immersive.

Just a question about RTB : you don't plan to release the roadmap/todolist ?
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Re: The Road to the Beta Series!

Postby Victor Tombs » Thu Jan 15, 2015 5:16 am

Just in case you miss my comment on the KS page I will repeat it here.

If what you've demonstrated in this update is RTB, Josh, then it gets a double thumbs up from me. A clear, concise explanation of your work with the necessary images is almost everything I've ever wanted in a progress report. :D

The addition of occasional short videos will also be very much appreciated. :angel:

Very impressive, Mr Parnell. :clap:
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Re: The Road to the Beta Series!

Postby Philip Coutts » Thu Jan 15, 2015 5:22 am

I was really missing the daily dev logs......not now though! I love the addition of screenshots, it makes it so much better than just text. The HUD is starting to look really cool and I don't mind that the ships health is in a fairly lurid green, it makes it nice and easy to see. Chapter one of RTB is impressive, lets see what chapter 2 brings :)
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Re: The Road to the Beta Series!

Postby Victor Tombs » Thu Jan 15, 2015 5:25 am

Philip Coutts wrote:I love the addition of screenshots, it makes it so much better than just text.


:thumbup: :D
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Re: The Road to the Beta Series!

Postby Just_Ice_au » Thu Jan 15, 2015 5:32 am

Flatfingers wrote: Optimal would be if we can save and load HUD layouts by name, and if we can assign specifically-named layouts to ship hull types as the default HUD. Not only will that make context-based gameplay more enjoyable, it will make switching to new ships much easier than if we have to rebuild new versions of preferred layouts every time. (Another nice feature will be if layouts are external files, allowing players to share optimized HUDs with each other.)

Very nice work for a first RTB update, Josh!


This.

Great Job, Josh!

Looking forward to many more updates by the roadside! :thumbup:
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Re: The Road to the Beta Series!

Postby Zanteogo » Thu Jan 15, 2015 6:02 am

Very nice.

As much as I will miss the video updates, I almost like this better. I find I retain more stuff when I read it. I'm also not distracted by the sweet, sweet graphics. ;)

The ability to edit the hud seems pretty cool.
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Re: The Road to the Beta Series!

Postby Mistycica » Thu Jan 15, 2015 6:05 am

Well, this is nice so far! Can't wait to see the end of the road and yap about stuff :D
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