AbhChallenger wrote:There are far more important things that need to get done so the beta can come out.
Josh wrote:Started off RTB the right way: with a lot of hours and a lot of code In this first week, I'm going to be focusing heavily on wrapping up the basics. Yes, there are a number of exciting 'advanced' features to finish, but right now, what I want to see is a complete foundation -- the most basic elements of play polished and beta-ready. Wherever your journey through the stars may take you, it invariably begins in a rather humble place: one person in a ship. This is the 'beginning,' and it's here, rather fittingly, that I want to first focus my completion efforts. The HUD, the handling, the firing, and the most basic ship controls. The theme of RTB is, as explained in the meta-update, to evoke the sense of "ah, now this looks like a playable game." This week, our goal will be to evoke that feeling at the level of the information presented on the HUD, as well as basic, single-ship management.
Safe-r wrote:I will throw in a pinch of salt.
Cargo management looks poor. It's just a list. I expect more attractive icons (to at least be able to identify objects at glance) and more visual feedback when moving cargo around. "Depiction of the object" offers a lot of potential in this regard (as well as for hardpoints, etc.) and is my favorite part of this update.
mcsven wrote: I think we can be pretty sure that whatever he releases, it's going to look good. That's just how he rolls.
TGS wrote:My main point and it isn't so much a gripe as an observation, people keep making reference about the interface and how required it is and yadda yadda. There *has* been an interface... multiple iterations of one in some form or another. We all know that prototype did in fact have a mostly complete and functional UI. Now obviously we needed something better than that, but the point is that all this talk and stuff of the UI being "new" and only recently designed is either not true, or a bit silly.
TGS wrote: Given that it's already relatively late in the game. I love what he's done I really do, but I just worry that these are things that should have been locked down a long long time ago. I really hope that it doesn't take him "a week" to finish up/tidy up/lock down every single facet of the game on the road to beta... or we might be at RTB "Week 20" before we know it. However on the flip side given that none of us except Josh truly knows how "far" along he is maybe there will only be 5 weeks, 6 weeks who knows. I really hope we don't have a "week 20+" of RTB... that worries me greatly.
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