Cornflakes_91 wrote: Flatfingers wrote:
- Higher prices for greater quantities seems counterintuitive -- sellers usually offer volume discounts.
from what i understood that was not
a volume based price increase per se.
but there were multiple sellers on the station, and the buy option automatically chose the cheapest option at the beginning. the price increases happened when the stock of the respective cheapest seller was exhausted and the menu automatically got the next cheapest one.
You're right. Thanks for reminding me; Josh did pretty much say exactly that starting at about 20:00 into the video.
I was thinking that individual sellers placed their wares on the market, and a buyer would buy from one seller at a time. (EVE Online, for one example, works that way.) As suggested up-thread, exposing products by seller allows players to decide whom they prefer to do business with -- or not.
It would also allow sellers to set triggers to enable price discounts at selected volumes, as I incorrectly thought would have happened in the version of the trade interface shown in Update #21. Playing as a seller of products to price-conscious NPCs, I'd like a way to encourage them to buy more of what I'm selling.
That's definitely just a nice-to-have, though; it shouldn't hold up any more important feature work.
Cornflakes_91 wrote:(more or less) 2 dimensional systems are how the real universe works too, the ecliptic is not an invention of the gaming industry.
I think that's slightly misleading. From the point of view of an incredibly tiny viewer, space at any position only appears 2-dimensional if you're able to move far, far away from that position.
The ecliptic is just a useful abstraction of the average plane across which planets move in a stellar system. Similarly, the Milky Way (and other regular galaxies) only seem "flat" if you're very, very, very far away from them.
Within normal space, it looks very much three-dimensional.