Development Update #21

Read and discuss the latest big updates in the development process.

Re: Development Update #21

Postby Kichae Chandramani » Sat Dec 27, 2014 7:50 am

Zero isn't the centre to the number line, though. It's a demarcation for the transition from negative to positive. There are just as many numbers less than 5 as there are less than 0, and just as many numbers greater.

That's like saying the Earth's surface has a centre at the equator, or at the poles.
Chan.JENI
You’ve found our frequency,
Now check out our data mine!
8675309


Jafo Entertainment & News, Inc.
Offices on major planets soon to be abandoned in favor of orbital facilities with better defenses.
Kichae Chandramani
Lieutenant Commander
 
Posts: 125
Joined: Mon Dec 22, 2014 1:29 pm

Re: Development Update #21

Postby DigitalDuck » Sat Dec 27, 2014 8:05 am

Kichae Chandramani wrote:Zero isn't the centre to the number line, though. It's a demarcation for the transition from negative to positive. There are just as many numbers less than 5 as there are less than 0, and just as many numbers greater.


That was kinda my point. Zero is labelled as the centre of the number line (at least mathematically, each number being represented by its displacement from 0, "the origin"), and yet it is equally as far from either end as any other number.

Without a label to say "this is the centre", there is no way of identifying that point from any other point on the line.
User avatar
DigitalDuck
Rear Admiral
 
Posts: 1454
Joined: Sun Nov 23, 2014 1:53 pm
Location: Lincs, UK

Re: Development Update #21

Postby Dinosawer » Sat Dec 27, 2014 8:42 am

Origin and centre are 2 different things.
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Image
User avatar
Dinosawer
Admiral
 
Posts: 5635
Joined: Fri May 09, 2014 1:08 pm
Location: Belgium

Re: Development Update #21

Postby Kichae Chandramani » Sat Dec 27, 2014 9:30 am

Yeah, if you need a label it's not the centre. Labels are arbitrary. The origin is a point of interest, but it's no centre. You can move the origin simply by adding or subtracting a constant from the number line.
Chan.JENI
You’ve found our frequency,
Now check out our data mine!
8675309


Jafo Entertainment & News, Inc.
Offices on major planets soon to be abandoned in favor of orbital facilities with better defenses.
Kichae Chandramani
Lieutenant Commander
 
Posts: 125
Joined: Mon Dec 22, 2014 1:29 pm

Re: Development Update #21

Postby DigitalDuck » Sat Dec 27, 2014 10:30 am

Kichae Chandramani wrote:Yeah, if you need a label it's not the centre. Labels are arbitrary. The origin is a point of interest, but it's no centre. You can move the origin simply by adding or subtracting a constant from the number line.


That was my point...
User avatar
DigitalDuck
Rear Admiral
 
Posts: 1454
Joined: Sun Nov 23, 2014 1:53 pm
Location: Lincs, UK

Re: Development Update #21

Postby Flatfingers » Sat Dec 27, 2014 1:41 pm

I've enjoying reading this, even if Dinosawer is sure I don't really understand physics. ;)

Two questions do come to mind, though:

1. Where does this leave Einstein's certainty that a statistical universe opens the door to what he called "spooky actions at a distance?"

2. What do the recent BICEP2 findings do to this picture of reality? (Assuming those results can be verified.)

Also, given the game we're here to talk about, did this (other than the "shrinking" part) sound familiar to anyone else?

Kichae Chandramani wrote:... Relativity Theory predicts that the universe has no edges and no centre. It predicts that space can, and does, grow or shrink depending on what can be found in that space. Finally, it predicts that "the Big Bang" happened everywhere, simultaneously, and that it continues to this very day (just at a slower rate; this was discovered in the 1930s by Edwin Hubble). It also strongly suggests that the universe is, in fact, infinite in extent.

Hmmm. The initial universe in LT comes into being everywhere, simultaneously, and almost (but not quite) instantly. At any moment in time it has a real "edge," but it can expand (theoretically) infinitely though at a slower rate than the initial expansion.

Our universe is procedurally generated? :D
User avatar
Flatfingers
Vice Admiral
 
Posts: 4483
Joined: Sat Nov 24, 2012 12:45 am

Re: Development Update #21

Postby Dinosawer » Sat Dec 27, 2014 1:47 pm

Flatfingers wrote:I've enjoying reading this, even if Dinosawer is sure I don't really understand physics. ;)

I said misunderstand, not don't understand. I meant no offense either way :oops:
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Image
User avatar
Dinosawer
Admiral
 
Posts: 5635
Joined: Fri May 09, 2014 1:08 pm
Location: Belgium

Re: Development Update #21

Postby Dinosawer » Sat Dec 27, 2014 2:59 pm

Anyway
Flatfingers wrote:1. Where does this leave Einstein's certainty that a statistical universe opens the door to what he called "spooky actions at a distance?"

Wasn't that about quantum entanglement? That's been proven to be true though (quantum entanglement works faster than light)
Flatfingers wrote:Hmmm. The initial universe in LT comes into being everywhere, simultaneously, and almost (but not quite) instantly. At any moment in time it has a real "edge," but it can expand (theoretically) infinitely though at a slower rate than the initial expansion.
Our universe is procedurally generated? :D

It's a fun thing but it's not the same kind of expanding ;) In our universe expansion means existing stuff gets further apart.
HOWEVER: you're still right, but because of something else: the finite lightspeed! As times goes on, the observable universe expands because light from further away places reaches us.
As long as we can't observe those places, in some way they don't exist for us... :think:
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Image
User avatar
Dinosawer
Admiral
 
Posts: 5635
Joined: Fri May 09, 2014 1:08 pm
Location: Belgium

Re: Development Update #21

Postby Flatfingers » Sat Dec 27, 2014 10:19 pm

Dinosawer wrote:
Flatfingers wrote:Where does this leave Einstein's certainty that a statistical universe opens the door to what he called "spooky actions at a distance?"

Wasn't that about quantum entanglement? That's been proven to be true though (quantum entanglement works faster than light)

Heh. Non-locality was the first thing I thought of after the initial announcement of QE. :)

I don't get out much.

Dinosawer wrote:
Flatfingers wrote:The initial universe in LT comes into being everywhere, simultaneously, and almost (but not quite) instantly. At any moment in time it has a real "edge," but it can expand (theoretically) infinitely though at a slower rate than the initial expansion. Our universe is procedurally generated? :D

It's a fun thing but it's not the same kind of expanding ;) In our universe expansion means existing stuff gets further apart.

Yes, that's true. I seem to have this hazy memory of someone named Hubble saying something amazingly similar....

I wasn't seriously suggesting an exact identity between our universe and LT -- just noting some entertaining parallels that might be fun to consider.

Actually, because "normal" space in LT is non-contiguous and connected only by wormholes, it's notionally possible that all normal spaces in LT are moving away from each other as well. We just wouldn't notice since wormhole travel time between systems will (I'm guessing) be short and about equal between all systems.

All just speculation for entertainment purposes, of course.
User avatar
Flatfingers
Vice Admiral
 
Posts: 4483
Joined: Sat Nov 24, 2012 12:45 am

Re: Development Update #21

Postby Graf » Wed Jan 07, 2015 7:22 pm

QE bothers me. First you can transmit information, then you can't, then you can again... it's almost like they exist in two states simultaneously. :mrgreen: It was a total bait and switch. :(
Libertas per Technica
Graf
Commander
 
Posts: 243
Joined: Sun Mar 09, 2014 8:14 pm
Location: Virginia, USA

Re: Development Update #21

Postby Safe-r » Sat Jan 10, 2015 7:41 am

One thing of concern - icons of items to the left are not giving out the idea of what item is supposed to be. It's important for UI to be clear.
User avatar
Safe-r
Lieutenant
 
Posts: 95
Joined: Fri Jun 20, 2014 10:47 am

Re: Development Update #21

Postby Lum » Sat Jan 10, 2015 1:39 pm

Placeholders everywhere!
User avatar
Lum
Vice Admiral
 
Posts: 3147
Joined: Tue Nov 12, 2013 3:10 pm
Location: Potsdam (Germany)

Previous

Return to Announcements



Who is online

Users browsing this forum: No registered users and 4 guests