Re: Development Update #20: August & September 2014
Posted: Mon Oct 06, 2014 2:51 pm
I just finished watching update #20; here is my take on it.
First it certainly feels like forever since the last update, longer than the actual time. This is a good thing I guess, it means I look forward to seeing them.
Now I will be honest; I didn't dislike #19, but didn't think #19 was as good as updates before it. I think it's because though I find how Josh get's to where he's going interesting, the time we get to see his stuff is limited. This means I would rather see the results and not how he gets to his results.
This of course means the last half of #20 wasn't as appealing to me as much as the first half. Still interesting, but again, I would rather see more of the results of the last two months, not how he's going to get to the results of the next two.
The UI shows a bunch of new polish, this is great. The more limit theory looks like a game and less like a work in progress the better. I really don't like the spinning circle thing in the middle. If it makes it to the final it will be the first thing I turn off. I actually found I was getting a weird stress headache trying to look at it. I'm not sure if it actually has any function. I also find the space flecks effect too strong still. Other than that, visually it's looking great.
We didn't get to see much of the actual game play this month. Most of it was Josh clicking on stuff and showing the same menus over and over. Don't get me wrong, I'm glad this part of the game is shaping up, I just would have liked to have seen some other aspects of the game also. The colony personality trait thing was nice to see. It's actually the first time we have seen the traits that will govern the AI.
I am assuming there is a ton more Josh has done but isn't showing us. The problem with showing how quickly new things can be added, is that some people will ask themselves, "Well, if it's that easy, where is all the other stuff you have been doing?". Again, I am going with the assumption that there is just a bunch of stuff where not shown. I hope anyways.
Overall if I had to rate this update out of 10 it would get a 7.5, not bad over all.
First it certainly feels like forever since the last update, longer than the actual time. This is a good thing I guess, it means I look forward to seeing them.
Now I will be honest; I didn't dislike #19, but didn't think #19 was as good as updates before it. I think it's because though I find how Josh get's to where he's going interesting, the time we get to see his stuff is limited. This means I would rather see the results and not how he gets to his results.
This of course means the last half of #20 wasn't as appealing to me as much as the first half. Still interesting, but again, I would rather see more of the results of the last two months, not how he's going to get to the results of the next two.
The UI shows a bunch of new polish, this is great. The more limit theory looks like a game and less like a work in progress the better. I really don't like the spinning circle thing in the middle. If it makes it to the final it will be the first thing I turn off. I actually found I was getting a weird stress headache trying to look at it. I'm not sure if it actually has any function. I also find the space flecks effect too strong still. Other than that, visually it's looking great.
We didn't get to see much of the actual game play this month. Most of it was Josh clicking on stuff and showing the same menus over and over. Don't get me wrong, I'm glad this part of the game is shaping up, I just would have liked to have seen some other aspects of the game also. The colony personality trait thing was nice to see. It's actually the first time we have seen the traits that will govern the AI.
I am assuming there is a ton more Josh has done but isn't showing us. The problem with showing how quickly new things can be added, is that some people will ask themselves, "Well, if it's that easy, where is all the other stuff you have been doing?". Again, I am going with the assumption that there is just a bunch of stuff where not shown. I hope anyways.
Overall if I had to rate this update out of 10 it would get a 7.5, not bad over all.