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Re: Development Update #20: August & September 2014

Posted: Mon Oct 06, 2014 12:46 pm
by zalucius
As I said on YouTube: Woha! totally worth the wait. :clap:
Man, I would pay money just to be able to float around aimlessly in such amazing scenery... I will just sit here and throw money at the screen until you accept them and release a beta or something similar.

Re: Development Update #20: August & September 2014

Posted: Mon Oct 06, 2014 12:58 pm
by Talvieno
johnr wrote:Wow!
No need to say more.
Talvieno wrote:So incredibly gorgeous it's just unreal.
Can we hire Josh to upgrade the graphics of real-life? :lol:
(After the LT release of course)
I wish - real life could definitely use a graphics upgrade in comparison to LT. :lol:

Re: Development Update #20: August & September 2014

Posted: Mon Oct 06, 2014 1:00 pm
by Just_Ice_au
Wow Josh, just ... wow!

The game, she looks so good! Every time I think the graphics can't get any better, you up the pretty by an order of magnitude.

Just keep on doing whatever dark sorcery lets you accomplish these code miracles.

:thumbup: :clap: :clap: :clap: :clap:

Re: Development Update #20: August & September 2014

Posted: Mon Oct 06, 2014 1:07 pm
by Shuul
You have my gratitude Josh.
And again, this quote suites well: "IN JOSH WE TRUST!!"

Re: Development Update #20: August & September 2014

Posted: Mon Oct 06, 2014 1:13 pm
by Kvallning
*SLAMS APPROVAL BUTTON*

God damn, that was worth any length of wait. Seriously.
You are a magical (human?) being.

Re: Development Update #20: August & September 2014

Posted: Mon Oct 06, 2014 1:21 pm
by Dinosawer
That was pure awesomness. Also Josh, you code way too fast, I feel like a slug now. :(
:mrgreen:

Re: Development Update #20: August & September 2014

Posted: Mon Oct 06, 2014 1:31 pm
by Victor Tombs
Stunning! Just stunning!

I cried; they were tears of joy. I knew it would be special but I never dreamt it would affect me in this way. So much beauty, I was there in my good looking explorer spaceship just drinking in the lavish scenery. So much to see and so much more to come.

:shifty: I even enjoyed the LTSL chapter. ;)

You continue to astonish me. :angel:

Thank you Josh Parnell, that will do nicely, very nicely indeed. :clap:

Re: Development Update #20: August & September 2014

Posted: Mon Oct 06, 2014 2:15 pm
by light487
Looks awesome! So awesome! I will have to watch again when I get home from work. I had to skip a few of the more talky bits on account of limited time this morning but I will definitely watch it in full this afternoon! :)

Re: Development Update #20: August & September 2014

Posted: Mon Oct 06, 2014 2:19 pm
by Lum
That's it right? Pick a ship and fly from beauty to beauty in awe... That's why I want to play this jewel. Forget about anything else! So much in love with this... :D :D

Re: Development Update #20: August & September 2014

Posted: Mon Oct 06, 2014 2:30 pm
by Casbian
Hey Josh,

you really did a great job with this one. I enjoyed it from the first to the last minute. Now get yourself some chocolate cookies or so to treat yourself. :D

Re: Development Update #20: August & September 2014

Posted: Mon Oct 06, 2014 2:40 pm
by Flatfingers
You guys are killing me with all this praise -- I'm stuck in meetings and can't get to the video! :D

Sounds like it was worth the wait, though.

Maybe Josh should start doing update videos every two months now...? :twisted:

Re: Development Update #20: August & September 2014

Posted: Mon Oct 06, 2014 2:41 pm
by Talvieno
Flat - don't settle for anything less than the highest quality you can find on the largest screen with the best popcorn. In the comfiest chair. Definitely worth the wait. :D

Re: Development Update #20: August & September 2014

Posted: Mon Oct 06, 2014 2:42 pm
by Demon
Wow, such an impressive update I also really dug the chapters just to break it up into the different focus' (might be a good format to keep with the breadth of LT expanding like stated in the video)

I don't make it out to these forums much and I think because of Josh's commitment to us I owe it to him to come kick around in the forums more lol.

I am not a dev really, I wanna be kinda but I don't code as of now. That being said I think the ability to code live in game plus the ability to pull out just the features you want to work on is really an amazing thing. LTSL seems like a very robust and powerful thing. I applaud your work sir. :clap:

Edit: I chromecasted it to my TV and it was pretty awe inspiring.

Re: Development Update #20: August & September 2014

Posted: Mon Oct 06, 2014 2:44 pm
by alpan
Flatfingers wrote:You guys are killing me with all this praise -- I'm stuck in meetings and can't get to the video! :D

Sounds like it was worth the wait, though.

Maybe Josh should start doing update videos every two months now...? :twisted:
To deflate the hype balloon a bit, there's still no actual game to be seen... but I wasn't really expecting that, and the video definitely does a very good job of convincing that the friction associated with the development process has finally been minimized. I now have high, high expectations for next month's update. :twisted:

Re: Development Update #20: August & September 2014

Posted: Mon Oct 06, 2014 2:46 pm
by Baile nam Fonn
A screenshot sans UI of the 18 minute mark setting would definitely oust my current Limit Theory wallpaper (which has reigned almost unchallenged for around 9 months now).

Thank you so much for this gift, Mr. Parnell. Stunningly beautiful. :)