Development Update #20: August & September 2014

Read and discuss the latest big updates in the development process.

Development Update #20: August & September 2014

Postby JoshParnell » Mon Oct 06, 2014 11:43 am

KS : https://www.kickstarter.com/projects/jo ... ts/1008927

YT : https://www.youtube.com/watch?v=MumoTz8CKtE

By far the most love put into any single dev update so far :)

Really, really hope you all enjoy :squirrel: :geek:
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
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Re: Development Update #20: August & September 2014

Postby Talvieno » Mon Oct 06, 2014 11:46 am

*grabs popcorn, turns off the lights, and switches to fullscreen*
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Re: Development Update #20: August & September 2014

Postby Linialomdil » Mon Oct 06, 2014 11:48 am

Ah, if only YouTube wasn't blocked at school. Anyway, looks great from the screenshots, and reading it was awesome. Can't wait until I get home ^_^
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The old that is strong does not wither, Deep roots are not reached by the frost." - J.R.R. Tolkien
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Re: Development Update #20: August & September 2014

Postby Proton » Mon Oct 06, 2014 11:49 am

Haha, finally!

Thanks again for your awesome work Josh. I've not watched it yet, but i will now and i already know, that it will be great. ;)

Continue this great work, Josh.
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Re: Development Update #20: August & September 2014

Postby tokmak333 » Mon Oct 06, 2014 11:52 am

Player= Trent Edison...
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You're amazing josh :D
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Re: Development Update #20: August & September 2014

Postby TheNegativeZone » Mon Oct 06, 2014 12:06 pm

THIS.

THIS IS THE UPDATE THAT BROKE ME.

And boy was it worth it.

Hell of a job, Josh. :clap:
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Re: Development Update #20: August & September 2014

Postby mcsven » Mon Oct 06, 2014 12:26 pm

No warp tunnels?! :P

Great job, Josh - as always. Definitely worth the wait. As usual I am green with envy.

The visuals you're putting out in this game are unreal. The number and size of asteroids in a single system is now serious impressive, and very immersive. LTSL now looks like a serious dev tool and I can't wait to see how the game comes together between now and the end of the year.
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Re: Development Update #20: August & September 2014

Postby Lum » Mon Oct 06, 2014 12:26 pm

Big day, big day :lol: :thumbup: :thumbup: Loved it!
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Re: Development Update #20: August & September 2014

Postby DreamKeys » Mon Oct 06, 2014 12:29 pm

Fantastic Update Josh! :shock:

At the end, when you brought the music in, i had chills and tears in my eyes, amazing... :wtf: :clap: :D

*needs to rewatch on the 50" tv"
someone said "let there be light" ... so josh parnell came up with a shiny nodal UI
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Re: Development Update #20: August & September 2014

Postby alpan » Mon Oct 06, 2014 12:32 pm

This is by far the most impressive and fulfilling update you have delivered. I'm grateful!

After watching the video, I'm even more convinced that LTSL's true value for you will be most apparent not in LT's development, but in post-release work or future projects where you'll be able to implement this highly efficient method of solo development directly, from day one. This isn't to say that LTSL isn't hugely beneficial as it is -- I see it is, and I'm a convert now -- but the fundamental insight behind it is really the kind of thing that could drive your entire growth as a game developer, going forward.
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Re: Development Update #20: August & September 2014

Postby telboy007 » Mon Oct 06, 2014 12:34 pm

Wow, that was impressive. Beautiful game.
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Re: Development Update #20: August & September 2014

Postby Talvieno » Mon Oct 06, 2014 12:35 pm

This update is absolutely amazing. And the graphics? That first system... that was absolutely breathtaking. So incredibly gorgeous it's just unreal. :D

And the UI! Nodal + blocky combined in a smooth, beautiful way! The UI is finally sorted out. :) Distant asteroids are visible, it's impossible to tell they're imposters... it's just amazing. And the LTSL looks incredibly productive as well.

This is the first month I didn't wait to download the high quality version first. I couldn't stand the wait. :P I'll still download the HQ version, though.
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Re: Development Update #20: August & September 2014

Postby DWMagus » Mon Oct 06, 2014 12:36 pm

:clap: :clap: :clap: :clap: :clap: :clap: :clap:
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Re: Development Update #20: August & September 2014

Postby Proton » Mon Oct 06, 2014 12:38 pm

Soo .. finally ready with the video and it's really great.

It seems like LTSL was a really great idea, also for modding and fast developement. ;)
It also allows him to work much faster and he can directly see his work and if he likes it or not.

If the next video is as great as this, i'm really happy.
The new Interface and the all over look is so fantastic .. love it. When the interface first showed up i was like this: :o . ^^

I hope in the next video there will be a lot of new functionalites and it would also be great, if you would show some big ships and some ship related stuff like (Weapons, Rockets, Shields). :D
I also would like to see a working damage model and collision turned on. ;)

Waiting for the next LT Developement update (around the end of the month) :monkey:

BTW: Will the ships be categorized in some kind of class, i mean like in x series, like L, X, M or so?

:clap: :clap:
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Re: Development Update #20: August & September 2014

Postby johnr » Mon Oct 06, 2014 12:45 pm

Wow!
No need to say more.

Talvieno wrote:So incredibly gorgeous it's just unreal.

Can we hire Josh to upgrade the graphics of real-life? :lol:
(After the LT release of course)
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