As I said on YouTube: Woha! totally worth the wait.
Man, I would pay money just to be able to float around aimlessly in such amazing scenery... I will just sit here and throw money at the screen until you accept them and release a beta or something similar.
Post
Mon Oct 06, 2014 12:58 pm
#17
Re: Development Update #20: August & September 2014
I wish - real life could definitely use a graphics upgrade in comparison to LT.johnr wrote:Wow!
No need to say more.
Can we hire Josh to upgrade the graphics of real-life?Talvieno wrote:So incredibly gorgeous it's just unreal.
(After the LT release of course)
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Mon Oct 06, 2014 1:00 pm
#18
Re: Development Update #20: August & September 2014
Wow Josh, just ... wow!
The game, she looks so good! Every time I think the graphics can't get any better, you up the pretty by an order of magnitude.
Just keep on doing whatever dark sorcery lets you accomplish these code miracles.
The game, she looks so good! Every time I think the graphics can't get any better, you up the pretty by an order of magnitude.
Just keep on doing whatever dark sorcery lets you accomplish these code miracles.
- The Snark Knight
"Look upward, and share the wonders I've seen."
"Look upward, and share the wonders I've seen."
Post
Mon Oct 06, 2014 1:07 pm
#19
Re: Development Update #20: August & September 2014
You have my gratitude Josh.
And again, this quote suites well: "IN JOSH WE TRUST!!"
And again, this quote suites well: "IN JOSH WE TRUST!!"
I̲̩̳̺̩̫n̵̻̘͚͖̗͎ͅ ͢J̜̬̗̦o̩̘̦̪͕͉ͅs͞h̞͘ ̯̹͈͙w̯̙̥e̱͉ ̬̙̘̭̯̦͕t̹͖͔̖͘r͚̠̰͍͚̹ụ̸̭͍͕̯̹̙s̩͓̼̲̲͉̹t̰.̴͈̖͙̜̲
We will never forget the "Heavenly hundred"
Failures lead to success.
We will never forget the "Heavenly hundred"
Failures lead to success.
Post
Mon Oct 06, 2014 1:13 pm
#20
There is NO PREORDER OR DONATION POSSIBILITY
In Josh we trust.
Re: Development Update #20: August & September 2014
*SLAMS APPROVAL BUTTON*
God damn, that was worth any length of wait. Seriously.
You are a magical (human?) being.
God damn, that was worth any length of wait. Seriously.
You are a magical (human?) being.
Grumblesaur wrote:we're going to need
The Four Word Story Thread|IRC Needs You!|Game FAQKvallning wrote:to get beyond Thunderdome
There is NO PREORDER OR DONATION POSSIBILITY
In Josh we trust.
Post
Mon Oct 06, 2014 1:21 pm
#21
Re: Development Update #20: August & September 2014
That was pure awesomness. Also Josh, you code way too fast, I feel like a slug now.
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Post
Mon Oct 06, 2014 1:31 pm
#22
Re: Development Update #20: August & September 2014
Stunning! Just stunning!
I cried; they were tears of joy. I knew it would be special but I never dreamt it would affect me in this way. So much beauty, I was there in my good looking explorer spaceship just drinking in the lavish scenery. So much to see and so much more to come.
I even enjoyed the LTSL chapter.
You continue to astonish me.
Thank you Josh Parnell, that will do nicely, very nicely indeed.
I cried; they were tears of joy. I knew it would be special but I never dreamt it would affect me in this way. So much beauty, I was there in my good looking explorer spaceship just drinking in the lavish scenery. So much to see and so much more to come.
I even enjoyed the LTSL chapter.
You continue to astonish me.
Thank you Josh Parnell, that will do nicely, very nicely indeed.
Post
Mon Oct 06, 2014 2:15 pm
#23
Re: Development Update #20: August & September 2014
Looks awesome! So awesome! I will have to watch again when I get home from work. I had to skip a few of the more talky bits on account of limited time this morning but I will definitely watch it in full this afternoon!
Post
Mon Oct 06, 2014 2:19 pm
#24
Re: Development Update #20: August & September 2014
That's it right? Pick a ship and fly from beauty to beauty in awe... That's why I want to play this jewel. Forget about anything else! So much in love with this...
Post
Mon Oct 06, 2014 2:30 pm
#25
Re: Development Update #20: August & September 2014
Hey Josh,
you really did a great job with this one. I enjoyed it from the first to the last minute. Now get yourself some chocolate cookies or so to treat yourself.
you really did a great job with this one. I enjoyed it from the first to the last minute. Now get yourself some chocolate cookies or so to treat yourself.
Post
Mon Oct 06, 2014 2:40 pm
#26
Re: Development Update #20: August & September 2014
You guys are killing me with all this praise -- I'm stuck in meetings and can't get to the video!
Sounds like it was worth the wait, though.
Maybe Josh should start doing update videos every two months now...?
Sounds like it was worth the wait, though.
Maybe Josh should start doing update videos every two months now...?
Post
Mon Oct 06, 2014 2:41 pm
#27
Re: Development Update #20: August & September 2014
Flat - don't settle for anything less than the highest quality you can find on the largest screen with the best popcorn. In the comfiest chair. Definitely worth the wait.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Mon Oct 06, 2014 2:42 pm
#28
Re: Development Update #20: August & September 2014
Wow, such an impressive update I also really dug the chapters just to break it up into the different focus' (might be a good format to keep with the breadth of LT expanding like stated in the video)
I don't make it out to these forums much and I think because of Josh's commitment to us I owe it to him to come kick around in the forums more lol.
I am not a dev really, I wanna be kinda but I don't code as of now. That being said I think the ability to code live in game plus the ability to pull out just the features you want to work on is really an amazing thing. LTSL seems like a very robust and powerful thing. I applaud your work sir.
Edit: I chromecasted it to my TV and it was pretty awe inspiring.
I don't make it out to these forums much and I think because of Josh's commitment to us I owe it to him to come kick around in the forums more lol.
I am not a dev really, I wanna be kinda but I don't code as of now. That being said I think the ability to code live in game plus the ability to pull out just the features you want to work on is really an amazing thing. LTSL seems like a very robust and powerful thing. I applaud your work sir.
Edit: I chromecasted it to my TV and it was pretty awe inspiring.
Post
Mon Oct 06, 2014 2:44 pm
#29
Re: Development Update #20: August & September 2014
To deflate the hype balloon a bit, there's still no actual game to be seen... but I wasn't really expecting that, and the video definitely does a very good job of convincing that the friction associated with the development process has finally been minimized. I now have high, high expectations for next month's update.Flatfingers wrote:You guys are killing me with all this praise -- I'm stuck in meetings and can't get to the video!
Sounds like it was worth the wait, though.
Maybe Josh should start doing update videos every two months now...?
Post
Mon Oct 06, 2014 2:46 pm
#30
Re: Development Update #20: August & September 2014
A screenshot sans UI of the 18 minute mark setting would definitely oust my current Limit Theory wallpaper (which has reigned almost unchallenged for around 9 months now).
Thank you so much for this gift, Mr. Parnell. Stunningly beautiful.
Thank you so much for this gift, Mr. Parnell. Stunningly beautiful.
"omg such tech many efficiency WOW" ~ Josh Parnell