Development Update #20: August & September 2014

Read and discuss the latest big updates in the development process.

Re: Development Update #20: August & September 2014

Postby domanite » Tue Nov 18, 2014 4:34 pm

Dinosawer wrote:Hey Josh, don't you think it would be a nice idea to update the home page with the last video before the next one is released?
http://ltheory.com/
:mrgreen:
Edit: Seriously though, someone in the RPS comments thought the project was dead because the homepage hadn't been updated since July :ghost:

Posting the latest daily dev log to the front page would solve that problem.
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Re: Development Update #20: August & September 2014

Postby Kambalo » Wed Nov 19, 2014 7:32 am

It has been mentioned before several times, maybe Josh needs to allow one of the mods to take care of that.
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Re: Development Update #20: August & September 2014

Postby Grumblesaur » Wed Nov 19, 2014 9:45 am

Hey, if an RPS article commenter is too stupid to engage in thirty seconds of Google Fu, that's their issue, not ours.
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Re: Development Update #20: August & September 2014

Postby Idunno » Wed Nov 19, 2014 9:46 am

Grumblesaur wrote:Hey, if an RPS article commenter is too stupid to engage in thirty seconds of Google Fu, that's their issue, not ours.

To subscribe, you mean. :ghost:
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Re: Development Update #20: August & September 2014

Postby Entropy » Wed Nov 19, 2014 12:15 pm

Hyperion wrote:Dusty zones look AMAZING from within, and that is part of why I am conflicted over this next criticism. Your dusty zones, seem to have way too much dust in them. They are practically opaque to the outside from within, if you were going to get any semblance of coherence to how dusty from the outside they are, they would be entirely opaque... I think either you are going to have to lighten up on the dust in zones, or admit that dusty zones will look like blobs in space. I mean I guess that is an aesthetic you can go for, and thunderclouds in space certainly have their place, but i think a much lighter approach to them would be better for the overall picture... But as I said, I am conflicted by this suggestion because of how beautiful they are from the inside.... I guess what I am asking for is a variety of dust levels, with what you have now being towards the heavy end, while in other places, there would just be a tiny amount of dust, but if you looked at the central star through the dusty zone, it would look much like your heavy zones do while you are inside them.


I agree completely with you. But playing on devil's (Josh?) advocate, I'd like to point out that light refraction can have huge different impacts depending IN which side of the density change you are in.

I'll put up two practical examples:
Swimingpools: You can see somebody diving from outside the swimingpool, but from the inside, all you can see of the OuterPool Space is a mirror with the background tinted by the surface light.

Planes: Half the time you can't see the land, as is covered in clouds, forming 'oceans' of fluffy condensed water. Yet when you land, the sky is clear blue as far as your sight can reach.

I agree with you, and I give reasons to Josh to disagree. :squirrel:

Now, kiss


;)
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Re: Development Update #20: August & September 2014

Postby Dinosawer » Wed Nov 19, 2014 1:20 pm

Grumblesaur wrote:Hey, if an RPS article commenter is too stupid to engage in thirty seconds of Google Fu, that's their issue, not ours.

I suggest you not to pursue a carreer in PR ;)
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Re: Development Update #20: August & September 2014

Postby Xorphix » Thu Nov 20, 2014 8:14 am

Epic update. Love it, Josh. :)
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Re: Development Update #20: August & September 2014

Postby Idunno » Thu Nov 20, 2014 9:32 am

Xorphix wrote:Epic update. Love it, Josh. :)

Welcome, Xorphix. :wave:

Here's to hopping that you have fun. :ghost:
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Re: Development Update #20: August & September 2014

Postby Grumblesaur » Thu Nov 20, 2014 2:00 pm

Dinosawer wrote:I suggest you not to pursue a carreer in PR ;)


Public Relations departments make huge blunders all the time. Nobody should be pursuing a career in that field.
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Re: Development Update #20: August & September 2014

Postby Idunno » Thu Nov 20, 2014 2:08 pm

Grumblesaur wrote:
Dinosawer wrote:I suggest you not to pursue a carreer in PR ;)


Public Relations departments make huge blunders all the time. Nobody should be pursuing a career in that field.

Yeah! I mean, look at Voldemort! He put Bellatrix in charge of the PR and everyone thought that he was a Drak Lord! He was clearly just an over zealous politician. :ghost:
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