Development Update #20: August & September 2014

Read and discuss the latest big updates in the development process.

Re: Development Update #20: August & September 2014

Postby zalucius » Mon Oct 06, 2014 12:46 pm

As I said on YouTube: Woha! totally worth the wait. :clap:
Man, I would pay money just to be able to float around aimlessly in such amazing scenery... I will just sit here and throw money at the screen until you accept them and release a beta or something similar.
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Re: Development Update #20: August & September 2014

Postby Talvieno » Mon Oct 06, 2014 12:58 pm

johnr wrote:Wow!
No need to say more.

Talvieno wrote:So incredibly gorgeous it's just unreal.

Can we hire Josh to upgrade the graphics of real-life? :lol:
(After the LT release of course)

I wish - real life could definitely use a graphics upgrade in comparison to LT. :lol:
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Re: Development Update #20: August & September 2014

Postby Just_Ice_au » Mon Oct 06, 2014 1:00 pm

Wow Josh, just ... wow!

The game, she looks so good! Every time I think the graphics can't get any better, you up the pretty by an order of magnitude.

Just keep on doing whatever dark sorcery lets you accomplish these code miracles.

:thumbup: :clap: :clap: :clap: :clap:
- The Snark Knight

"Look upward, and share the wonders I've seen."
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Re: Development Update #20: August & September 2014

Postby Shuul » Mon Oct 06, 2014 1:07 pm

You have my gratitude Josh.
And again, this quote suites well: "IN JOSH WE TRUST!!"
I̲̩̳̺̩̫n̵̻̘͚͖̗͎ͅ ͢J̜̬̗̦o̩̘̦̪͕͉ͅs͞h̞͘ ̯̹͈͙w̯̙̥e̱͉ ̬̙̘̭̯̦͕t̹͖͔̖͘r͚̠̰͍͚̹ụ̸̭͍͕̯̹̙s̩͓̼̲̲͉̹t̰.̴͈̖͙̜̲

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Failures lead to success.
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Re: Development Update #20: August & September 2014

Postby Kvallning » Mon Oct 06, 2014 1:13 pm

*SLAMS APPROVAL BUTTON*

God damn, that was worth any length of wait. Seriously.
You are a magical (human?) being.
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Re: Development Update #20: August & September 2014

Postby Dinosawer » Mon Oct 06, 2014 1:21 pm

That was pure awesomness. Also Josh, you code way too fast, I feel like a slug now. :(
:mrgreen:
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Re: Development Update #20: August & September 2014

Postby Victor Tombs » Mon Oct 06, 2014 1:31 pm

Stunning! Just stunning!

I cried; they were tears of joy. I knew it would be special but I never dreamt it would affect me in this way. So much beauty, I was there in my good looking explorer spaceship just drinking in the lavish scenery. So much to see and so much more to come.

:shifty: I even enjoyed the LTSL chapter. ;)

You continue to astonish me. :angel:

Thank you Josh Parnell, that will do nicely, very nicely indeed. :clap:
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Re: Development Update #20: August & September 2014

Postby light487 » Mon Oct 06, 2014 2:15 pm

Looks awesome! So awesome! I will have to watch again when I get home from work. I had to skip a few of the more talky bits on account of limited time this morning but I will definitely watch it in full this afternoon! :)
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Re: Development Update #20: August & September 2014

Postby Lum » Mon Oct 06, 2014 2:19 pm

That's it right? Pick a ship and fly from beauty to beauty in awe... That's why I want to play this jewel. Forget about anything else! So much in love with this... :D :D
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Re: Development Update #20: August & September 2014

Postby Casbian » Mon Oct 06, 2014 2:30 pm

Hey Josh,

you really did a great job with this one. I enjoyed it from the first to the last minute. Now get yourself some chocolate cookies or so to treat yourself. :D
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Re: Development Update #20: August & September 2014

Postby Flatfingers » Mon Oct 06, 2014 2:40 pm

You guys are killing me with all this praise -- I'm stuck in meetings and can't get to the video! :D

Sounds like it was worth the wait, though.

Maybe Josh should start doing update videos every two months now...? :twisted:
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Re: Development Update #20: August & September 2014

Postby Talvieno » Mon Oct 06, 2014 2:41 pm

Flat - don't settle for anything less than the highest quality you can find on the largest screen with the best popcorn. In the comfiest chair. Definitely worth the wait. :D
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Re: Development Update #20: August & September 2014

Postby Demon » Mon Oct 06, 2014 2:42 pm

Wow, such an impressive update I also really dug the chapters just to break it up into the different focus' (might be a good format to keep with the breadth of LT expanding like stated in the video)

I don't make it out to these forums much and I think because of Josh's commitment to us I owe it to him to come kick around in the forums more lol.

I am not a dev really, I wanna be kinda but I don't code as of now. That being said I think the ability to code live in game plus the ability to pull out just the features you want to work on is really an amazing thing. LTSL seems like a very robust and powerful thing. I applaud your work sir. :clap:

Edit: I chromecasted it to my TV and it was pretty awe inspiring.
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Re: Development Update #20: August & September 2014

Postby alpan » Mon Oct 06, 2014 2:44 pm

Flatfingers wrote:You guys are killing me with all this praise -- I'm stuck in meetings and can't get to the video! :D

Sounds like it was worth the wait, though.

Maybe Josh should start doing update videos every two months now...? :twisted:


To deflate the hype balloon a bit, there's still no actual game to be seen... but I wasn't really expecting that, and the video definitely does a very good job of convincing that the friction associated with the development process has finally been minimized. I now have high, high expectations for next month's update. :twisted:
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Re: Development Update #20: August & September 2014

Postby Baile nam Fonn » Mon Oct 06, 2014 2:46 pm

A screenshot sans UI of the 18 minute mark setting would definitely oust my current Limit Theory wallpaper (which has reigned almost unchallenged for around 9 months now).

Thank you so much for this gift, Mr. Parnell. Stunningly beautiful. :)
"omg such tech many efficiency WOW" ~ Josh Parnell
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