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Re: Development Update #19: July 2014

Posted: Sun Aug 03, 2014 8:02 am
by Cha0zz
Idunno wrote:
darkhorizon wrote:very impressive looking :clap: and totally off topic but how "procedurally generated" will ai battle strategy be? will they go Russian or will they have formations and finesse?
The idea of 'going Russian' with spaceships is horrifying and, yet, beautiful. :shifty:
In Limit Theory, spaceships eat you!

Re: Development Update #19: July 2014

Posted: Sun Aug 03, 2014 8:06 am
by p2k
I was slightly disappointed. I couldn’t find the secret science vessel anywhere in the video!!! Just kidding, the video was awesome and I can't wait to get my hands onto the LTSL.

Re: Development Update #19: July 2014

Posted: Sun Aug 03, 2014 8:07 am
by Idunno
p2k wrote:I was slightly disappointed. I couldn’t find the secret science vessel anywhere in the video!!!
Clearly Josh has started getting that particular part down. :ghost:

Re: Development Update #19: July 2014

Posted: Sun Aug 03, 2014 8:29 am
by Talvieno
Lum is right, the fact that you couldn't tell that there were imposters at all is indicative of their quality. Mr. Parnell did an absolutely outstanding job! This next month should see asteroid popping disappear once and for all. :thumbup:

Re: Development Update #19: July 2014

Posted: Sun Aug 03, 2014 8:33 am
by rickisen
But if there where Imposters in the update, then why can't you see any small asteroids from afar?
Wasn't that the whole point of having imposters?

Re: Development Update #19: July 2014

Posted: Sun Aug 03, 2014 8:47 am
by Lum
Imposter aren't meant to duplicate 100% what there should appear, I think. From some given size up they're there, the smallest don't. Once fading is in place, the imposters can fade into the real objects and the smallest ones fade from nothing into objects. Someone with more idea can please correct me :lol:

Re: Development Update #19: July 2014

Posted: Sun Aug 03, 2014 9:30 am
by rickisen
Yeah I know they aren't suppossed to duplicate 100% what should appear, But at first when Josh talked about them it seamed like they were ment to make for example rings around planets look more like rings.

Anyway, I rewatched the update and he is a bit unclear about wheter there are imposters in the update or not. My guess is that the big asteroids we see from afar in the update are infact imposters. That's why it runs so smooth now.
But he also talks about how awesome it's gonna be once we have imposters implemented...

So maybe we still see the same LOD as we did in the previous update. But with imposters this time.
And in the future he'll scale up the LOD aswell. But that "scaling" is not yet implemented.

Re: Development Update #19: July 2014

Posted: Sun Aug 03, 2014 9:40 am
by Talvieno
What he means is it's going to be great once they're fully implemented - as in, once everything is using them optimally at maximum distances, etc. He's got 60 fps and he's not even done yet. :D

Re: Development Update #19: July 2014

Posted: Sun Aug 03, 2014 5:09 pm
by Gryphon0468
Nothing but praise my man! Nothin but praise :D

Re: Development Update #19: July 2014

Posted: Mon Aug 04, 2014 2:55 am
by Philip Coutts
Great update and creating ships on the fly is just cool. One minor thing though is I really don't like the little space rocks flying around when you fly. but that's just me being picky.

Re: Development Update #19: July 2014

Posted: Mon Aug 04, 2014 3:00 am
by Cha0zz
Philip Coutts wrote:One minor thing though is I really don't like the little space rocks flying around when you fly. but that's just me being picky.
So I'm not the only one who thinks there are to many micro-astroids in the astroid fields =).

Re: Development Update #19: July 2014

Posted: Mon Aug 04, 2014 8:05 am
by N810
Don't wory it's optional, you can toggle it off if you want. :lol:

Re: Development Update #19: July 2014

Posted: Mon Aug 04, 2014 9:27 am
by Cha0zz
N810 wrote:Don't wory it's optional, you can toggle it off if you want. :lol:
If I can find it in-between al the other toggles :lol:

Re: Development Update #19: July 2014

Posted: Mon Aug 04, 2014 9:33 am
by Katorone
Chances are you can even manipulate them through LTSL :D

Re: Development Update #19: July 2014

Posted: Mon Aug 04, 2014 1:30 pm
by Proton
Really great update, i love the new ship generator and it's really awesome, that the game will be moddable.
I really hope the next month update has a lot of of new content and i also would like to see some more ship stuff, like weapons, shields ...
I also would like to see the collision online, but i know there is still a lot performance work (at least i guess that).
But really great progress and good job so far. I really love the style and the graphics!

When is the HQ Torrent for the Developement Update #19 going to be released?
BTW: Are their also HQ Torrents for the Developement Updates 1-13 and the Gameplay Demos or are they starting by 14 and the others are not available?
The HQ Torrents are really great and the quality is really good.