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Development Update #19: July 2014

Posted: Sat Aug 02, 2014 10:05 pm
by JoshParnell

Re: Development Update #19: July 2014

Posted: Sat Aug 02, 2014 10:05 pm
by Just_Ice_au
Hooray!

Re: Development Update #19: July 2014

Posted: Sat Aug 02, 2014 10:10 pm
by Flatfingers
Phew! :lol:

Re: Development Update #19: July 2014

Posted: Sat Aug 02, 2014 10:11 pm
by Kvallning
Yeeeeee

Re: Development Update #19: July 2014

Posted: Sat Aug 02, 2014 10:28 pm
by Idunno
First to watch, first to like, first to do indescribable things in the presence of the new ships. :shifty:

Re: Development Update #19: July 2014

Posted: Sat Aug 02, 2014 10:29 pm
by Just_Ice_au
Finished watching!

Wow, that instantaneous ship generation.

Impressive stuff, Mr Parnell.

:clap: :clap: :thumbup:

Re: Development Update #19: July 2014

Posted: Sat Aug 02, 2014 10:38 pm
by Grumblesaur
I gaped so hard at that ship reveal that my ravioli nearly fell out of my mouth.

Re: Development Update #19: July 2014

Posted: Sat Aug 02, 2014 10:39 pm
by Idunno
Grumblesaur wrote:I gaped so hard at that ship reveal that my ravioli nearly fell out of my mouth.
Welcome to the club. Give me an hour and some baking soda and I'll have some cookies to offer the new members. :mrgreen:

Re: Development Update #19: July 2014

Posted: Sat Aug 02, 2014 10:40 pm
by Slymodi
best update, Mr. Parnell you impress me every day ever since you captivated me with a kickstarter, this is no exception, good work :thumbup: :thumbup:

~Sly

Re: Development Update #19: July 2014

Posted: Sat Aug 02, 2014 11:41 pm
by Victor Tombs
I can't say much about LTSL, Josh, as it is a part of alien territory for me but I can see with my own eyes what a difference it makes to the development work for both you and all those who are getting excited about producing their own mods. This "changes on the fly" stuff is very impressive, even to those, like me, who have little interest in your chosen discipline. :D

Although you pointed out that the graphics hadn't changed, for some reason, I can't put my finger on it, they did look superior to previous updates. I was less impressed with the "pew-pewing" as the weapons fire seemed to be less impressive. Was it me or has that aspect of the game taken a backward step?

I have few doubts that the released version will be a triumph but I still need to see more game content before I can say for sure that it will be the game that will claim the biggest chunk of my free time. I still can't see how you will find the time to include all this game content you have promised, or how inspiring you will find the work needed to do this, but I am still hoping that you will provide that "hook" which will have me saying, "Just one more "mission" before I go to bed".

I understand you now have the tools to do the job, my friend, now give us the gaming content many of us are craving to see. :thumbup: :D :monkey:

Did I say I was impressed with the whole of what I've just sat and watched? Well, I am Josh Parnell. :D :D I just need more! :lol:

Re: Development Update #19: July 2014

Posted: Sat Aug 02, 2014 11:44 pm
by CommanderDJ
He's got the tools now. I can't wait to see what he crafts with them!

Re: Development Update #19: July 2014

Posted: Sat Aug 02, 2014 11:57 pm
by Hyperion
Victor Tombs wrote: Although you pointed out that the graphics hadn't changed, for some reason, I can't put my finger on it, they did look superior to previous updates. I was less impressed with the "pew-pewing" as the weapons fire seemed to be less impressive. Was it me or has that aspect of the game taken a backward step?
I noticed that too... I couldn't quite place my finger on it either, but the pew pew noise effect seemed almost cartoonish, and of an altogether lower quality sound than you would expect... I think the sound needs a lower pitch and more resonance or something...


Beautiful update, but yes, time to turn attention to content

Re: Development Update #19: July 2014

Posted: Sun Aug 03, 2014 12:01 am
by XergesXSX
Great graphics as always. The scripting is so fast I might even dabble in it as a non-programmer (just for fun and experimenting, like ship shapes).

I'm hoping as many things as possible can be player scripted to bring a wide variety to all the objects--and even new types of objects if that works too.

Re: Development Update #19: July 2014

Posted: Sun Aug 03, 2014 12:58 am
by Dinosawer
Awesome update! I wouldn't have minded to take a longer look at the larger ships generated by the new algorithm though. ;)

Re: Development Update #19: July 2014

Posted: Sun Aug 03, 2014 1:18 am
by Groufac
Good video! Awesome tools you've created Mr Parnell :thumbup:

Now I can't wait to see what kind of great content you will produce with thèse !