Development Update #16: April 2014

Read and discuss the latest big updates in the development process.

Development Update #16: April 2014

Postby JoshParnell » Thu May 01, 2014 2:07 am

Here it is :) Yet again, it breaks the record for being my favorite yet!! Hope you enjoy ;)

KS : https://www.kickstarter.com/projects/jo ... sts/828912

YT : https://www.youtube.com/watch?v=A2albJYS-wI

Ultra-High-Quality Torrent: http://ltheory.com/files/video/update16.torrent
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Re: Development Update #16: April 2014

Postby HowSerendipitous » Thu May 01, 2014 2:12 am

First! Also, damn you work! Only 10 hours until I can watch it. :twisted:
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Re: Development Update #16: April 2014

Postby Scroey » Thu May 01, 2014 2:15 am

What about a torrent for the extra notch of quality? Will there be one this time?
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Re: Development Update #16: April 2014

Postby Just_Ice_au » Thu May 01, 2014 2:22 am

Wow Josh, I'm just blown away by how polished everything is starting to look, and how all the different pieces of the game you've been working on are starting to come together.

Great stuff! :thumbup: :thumbup: :thumbup: :thumbup:
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Re: Development Update #16: April 2014

Postby Groufac » Thu May 01, 2014 2:34 am

The content of the update was really great, happy to see things working together. And the game is even shinier :thumbup:

But on another side, I found the update really hard to follow, especially visually since the interface was popping several windows 10 times a second :shock:

Anyway the most important is what the update shows, and your work was fantastic this month again, good job :D
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Re: Development Update #16: April 2014

Postby JoshParnell » Thu May 01, 2014 2:43 am

Groufac wrote:But on another side, I found the update really hard to follow, especially visually since the interface was popping several windows 10 times a second :shock:


:oops: Sorry...that UI is very fast to use when you learn it :geek: Hopefully it will be a good thing for the player (but not for viewers :ghost: )
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Re: Development Update #16: April 2014

Postby Victor Tombs » Thu May 01, 2014 2:45 am

Maybe it's just me being one of the elderly boys but all this switching from one thing to another at a very rapid pace was distracting. I'm not sure if it's the coffee Josh but it was a bit hyper for me. You say something like let's enjoy the view and that lasts for about as long as it takes me to blink a couple of times. :P

That said, this was another awesome update which I am looking forward to watching in 1080p torrent. I can't get used to how dynamic the system is and it's not even complete yet. Thanks! :D

AND Groufac beat me to it.
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Re: Development Update #16: April 2014

Postby Groufac » Thu May 01, 2014 2:46 am

JoshParnell wrote:that UI is very fast to use when you learn it

yeah it seems so :shock:
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Re: Development Update #16: April 2014

Postby JoshParnell » Thu May 01, 2014 2:50 am

Victor Tombs wrote:Maybe it's just me being one of the elderly boys but all this switching from one thing to another at a very rapid pace was distracting. I'm not sure if it's the coffee Josh but it was a bit hyper for me. You say something like let's enjoy the view and that lasts for about as long as it takes me to blink a couple of times. :P

That said, this was another awesome update which I am looking forward to watching in 1080p torrent. I can't get used to how dynamic the system is and it's not even complete yet. Thanks! :D

AND Groufac beat me to it.


Imagine how long it would be if I hadn't been hyped up on coffee :shock:

Seriously though...as we get more into content development, I am finding it harder and harder to say and show all that I want to say and show in a reasonable time without mowing through it :cry:
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Re: Development Update #16: April 2014

Postby Diegetisor » Thu May 01, 2014 2:55 am

Nice video again ! Thank you Josh.


Other have said it, but repetition is the key: maybe you should be less nervous with the UI... I had to close my eyes in fear of doing an epileptic crisis !
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Re: Development Update #16: April 2014

Postby Victor Tombs » Thu May 01, 2014 3:00 am

JoshParnell wrote:Imagine how long it would be if I hadn't been hyped up on coffee Seriously though...as we get more into content development, I am finding it harder and harder to say and show all that I want to say and show in a reasonable time without mowing through it


Has anyone ever complained about your video update being too long? Good grief, it's the highlight of my month when it comes to Limit Theory. You could easily have made a longer video and given yourself time to dwell a little. I can just see the members complaining about another overly long video from you....

no actually I can't. :P
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Re: Development Update #16: April 2014

Postby Ixos » Thu May 01, 2014 3:16 am

Really awesome progress!

About piracy, I know it looks cool but does the pirates have to blow up ships?
What you frequently see happening both in reality and in Eve online is pirates taking your ship (and cargo) ransom, and asking you pay a reasonable amount of money or dump your cargo before they hand it back.

I'm not saying pirates should be boarding, but just being able to disable engines to lock the ship in place and show that they can destroy the ship should be enough to make a point.


I'm also not convinced that hiring bounty hunters would be the most effective anti-piracy measure. Having your own Escorts that are either stationed in the system to respond to piracy acts or follow the miners out into the field to provide even better protection would be more useful ( even if it requires a bigger investment ). A bounty hunter would just targets someone that have previously been mean to you, but might currently be in the process of raiding your main competitor instead! I assume this is part of the "security" projects when they are implemented later on.
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Re: Development Update #16: April 2014

Postby Lum » Thu May 01, 2014 3:18 am

Very nice video (checked)
Superb interface (checked)
Awesome gameplay progress (checked)
Schinier everything (checked)
NP with the quality because we all know the origin (checked)
Cut the UI rollercoastering to, say 50%, please! (checked)


Thank you Josh!! :thumbup:
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Re: Development Update #16: April 2014

Postby Zak Gordon » Thu May 01, 2014 3:39 am

Incredible update as usual Josh. Looking more 'alive' all the time :D
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Re: Development Update #16: April 2014

Postby Daniel » Thu May 01, 2014 4:06 am

Very nice.

Although, one thing that kind of irked me was that the planet didn't have any clouds. :(
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