Re: Development Update #15: March 2014
Posted: Fri Apr 11, 2014 3:02 pm
Fresh V
I love it!!!
I love it!!!
Previous page in reference to Victor here.Poet1960 wrote:Okay, I plead ignorance. Is fresh v some kind of rapper or what?
Yeah I already saw that. I just didn't know if fresh v was a made up name or the name of a real person.DWMagus wrote:Previous page in reference to Victor here.
We're not quite sure. He might be an It boy. A celebrity where no one has the faintest clue as for why they are famous.Poet1960 wrote:Okay, I plead ignorance. Is fresh v some kind of rapper or what?
This world is a bright and colourful place if you let it. Your neighbor could be the secret identity of Hoe Man, a superhero with the power to move small amounts of soil.Victor Tombs wrote:Gazz has one seriously out of control imagination about me.
Do you really believe I'm unaware that this world is a bright and colourful place Gazz? I believe such words would be better targeted at certain other souls in the Community who are in want of such reminders. My "inner world" is colourful enough without having to resort to the kind of low level imagination you suggest. I wouldn't feel at ease practicing such trivial pursuits on real souls. I guess it's a case of whatever floats your boat.Gazz wrote:This world is a bright and colourful place if you let it. Your neighbor could be the secret identity of Hoe Man, a superhero with the power to move small amounts of soil.
I do believe that in the same video Josh also said, "The reason these bosses aren't doing anything is because I haven't written the code for NPC's to self-manage yet." (paraphrased)Flatfingers wrote:
(snip)
6. FREEDOM VERSUS CONTROL
Listening to the video, I found myself wondering: who really gets to choose what NPCs are doing?
Early in the video, we heard about NPCs that "they're all doing their own thing" (1:15) and "NPCs are allowed to choose what they want to do" (8:40). But later, we heard "these people who are actually working right now ... they are not the ones making the decisions" (13:09) and "every person that you see trading, and every person that you see mining, has actually been ordered to do that by a superior officer" (14:41).
Is there a conflict here? On the one hand, NPCs are said to be free to choose; on the other hand, they're being told what to do by The Man. So which is it? Or is it both? (I can imagine how it might be both, but I'd rather not assume things.) (/snip)
mcsven wrote:Slightly concerned by Josh's casual "the NPCs aren't as smart as humans... yet".
well fuck........ we're doomed.Aliotroph wrote:[...]I'm eager to see what happens when all those NPCs learn what guns do.
Shameless self-promotion, but:mos7wan7ed wrote: A WISH
It would be cool if you could procedurally generate some basic message based conversation system. One between NPC & player and maybe NPC & NPC that players could overhear. You could use the NPC's needs, goals, standing towards the player, and the reason for the conversation to generate the conversation's topic and tone. Nothing in great detail of course, but still something helpful to further immerse the player. Maybe help the player figure out what the NPCs might be thinking\planning, or what the NPCs goals\standings towards the player might be. It would be a system that could allow the player to interact semi-interactively and not just through cold hard interactions with contracts or guns.