Development Update #15: March 2014

Read and discuss the latest big updates in the development process.

Development Update #15: March 2014

Postby JoshParnell » Thu Apr 03, 2014 6:39 am

After a ridiculously-long wait...it arrives! :D I can't tell if I oversold this one or not...but to me, it is really the most special update in my heart so far :D :D

YT : https://www.youtube.com/watch?v=k4PVSIShRgM

KS : https://www.kickstarter.com/projects/jo ... sts/798579

And make sure to give me a like if you already torrented! ;)
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Re: Development Update #15: March 2014

Postby Baile nam Fonn » Thu Apr 03, 2014 6:46 am

Thanks again, Josh. You code magician you.

Baby LT is so cute; I wanna pinch its sweet liddle cheek. Can't wait now for a certain few first steps.. such as macro-shooting-up-and-sploding-stuff. :squirrel:
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Re: Development Update #15: March 2014

Postby JoshParnell » Thu Apr 03, 2014 6:48 am

Haha :] Macro-Pew-Pews! Coming soon to a zone near you.... :ghost:
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Re: Development Update #15: March 2014

Postby ThymineC » Thu Apr 03, 2014 6:58 am

EPIC DEV VIDEO OF LIMIT THEORYYYYYYY

BEGIN!
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Re: Development Update #15: March 2014

Postby N810 » Thu Apr 03, 2014 7:14 am

Wow that is a redicusly amazing amount of NPC trafic for a real-time ecomony. :thumbup:
Ps. did you also improve the radar a bit with the vertical tracking lines ? :clap:
Pps. now that you havee the ecomy in place, hopefully it will be fairly easy to add other emergnt gameplay.
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Re: Development Update #15: March 2014

Postby mcsven » Thu Apr 03, 2014 7:15 am

Slightly concerned by Josh's casual "the NPCs aren't as smart as humans... yet". :o
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Re: Development Update #15: March 2014

Postby Delph » Thu Apr 03, 2014 7:17 am

Great video, it's really exciting to see the dynamic world coming to life, so much so I had to register to say so!

I'm looking forward to see if it's possible to make the market a bit less game-able / allow the NPCs to hold onto their assets for a better price (i.e. speculation).

I also wondered about how specialisation might occur naturally (beyond "what the NPC likes to do"), say there's an opportunity to make some money as a trader, NPC upgrades its cargo bay to take more stuff, this would presumably make the NPC more inclined to take / look for trades in future, and from the point of view of specialised factions. Are the commanding NPCs are going to prefer to people they've worked with in the past (I guess this'll link into if NPCs can disobey / betray and how trustworthy they are), i.e. do NPCs 'network' like people do? All very interesting to see where this goes.

Would have loved to see the market at normal speed, see all the traders spread out and miners actually going about doing their mining, maybe in future updates when it's not needed for the market to be exaggerated.

I was mildly concerned that with that many NPCs all reviewing data and making decisions quickly, once you've got all the other gameplay systems in place they might eat up all the opportunities (for setting up relay stations / productions / pirate base in the asteroid field to take stuff from miners) before the player gets a look in, but maybe after specialisations and the fact NPCs have to choose to do one thing or another, it won't be an issue... also doubt all systems will be quite that busy eh?

Again really loving all these updates, will try to come to the forums to talk about it rather than over twitter in future :).
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Re: Development Update #15: March 2014

Postby Victor Tombs » Thu Apr 03, 2014 7:41 am

EPICALLY AWESOME! :clap:

Thank you (yet again) for a video presentation I intend viewing several times so I can take in all the details. :D

Well worth the wait Santa. :lol:
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Re: Development Update #15: March 2014

Postby TanC » Thu Apr 03, 2014 8:07 am

What's that explosion near the space station's "plate" at 12m 30s into the video? Or is it just a graphical glitch?

...or is it something even more sinister...PIRACY perhaps? :twisted:

Fantastic job, Josh! :thumbup:
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Re: Development Update #15: March 2014

Postby aspman » Thu Apr 03, 2014 8:18 am

oooooh its coming alive :) brilliant stuff - keep up the great work Josh!
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Re: Development Update #15: March 2014

Postby JoshParnell » Thu Apr 03, 2014 8:19 am

TanC wrote:What's that explosion near the space station's "plate" at 12m 30s into the video? Or is it just a graphical glitch?


Wow, very sharp eye, took me quite a while to see what you meant :D

It is an NPC's thruster reflecting off the bottom of the station. The thing that makes it look odd is that...as I said in the YT notes, for some reason the thruster flares / trails for NPCs are...missing :shock: Kind of a major problem if you think about it :shifty:

Still investigating this one...appears we have a ghost in the system :ghost:
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Re: Development Update #15: March 2014

Postby TanC » Thu Apr 03, 2014 8:39 am

JoshParnell wrote:Wow, very sharp eye, took me quite a while to see what you meant :D

It is an NPC's thruster reflecting off the bottom of the station. The thing that makes it look odd is that...as I said in the YT notes, for some reason the thruster flares / trails for NPCs are...missing :shock: Kind of a major problem if you think about it :shifty:

Still investigating this one...appears we have a ghost in the system :ghost:

Thanks!

Ooo. Well, the bugs can wait till later. You should be taking the day off by now! :lol:

By the way, I can just sit in that populated system and watch the ships zip by...I love watching space traffic. So serene in a way...
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Re: Development Update #15: March 2014

Postby Grumblesaur » Thu Apr 03, 2014 9:26 am

Best way to wake up. Watching a dev update for LT.
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Re: Development Update #15: March 2014

Postby Victor Tombs » Thu Apr 03, 2014 9:37 am

Just a reminder to update the front page with the latest dev update news Josh. ;) :)
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Re: Development Update #15: March 2014

Postby BFett » Thu Apr 03, 2014 9:38 am

Excellent video! It was really neat to see all the NPCs flying around and trading. It was also cool to learn that the NPCs were taking orders from other NPCs. It would be neat to see the amount paid to the traders and the amount paid to the Capt. as transactions complete.

It seemed to me that you went through the individual graphs very quickly. Some of the graphs may be easier to read if they were separated into Supply, Demand, and Price graphs.

Something similar to this would do wonders.

http://true-progress.com/wp-content/upl ... -Graph.png
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