Re: Development Update #14: February 2014
Posted: Fri Mar 21, 2014 3:22 pm
This whole discussion has reminded me of TVTropes That shit is addictive.
Also - in case it didn't come through, I absolutely adore Freelancer, flawed as it is.
So I figured, why not drop my 2 cents in the hopes of having some slight influence towards progress.
On the specific V vs A bit, I still maintain normal physics is better. Since gameplay is king, here's that argument: 1. It'd just be annoying slowing you down to your base. 2. Acceleration impairment would have similar if not a bigger impact in a conflict situation. And if you bring up something like "it shouldn't be that easy to enter cruise and smoke your pursuers" - Freelancer to the rescue - cruise disruptors.
Also - in case it didn't come through, I absolutely adore Freelancer, flawed as it is.
So I figured, why not drop my 2 cents in the hopes of having some slight influence towards progress.
On the specific V vs A bit, I still maintain normal physics is better. Since gameplay is king, here's that argument: 1. It'd just be annoying slowing you down to your base. 2. Acceleration impairment would have similar if not a bigger impact in a conflict situation. And if you bring up something like "it shouldn't be that easy to enter cruise and smoke your pursuers" - Freelancer to the rescue - cruise disruptors.