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Development Update #14: February 2014

Posted: Sat Mar 01, 2014 7:44 am
by JoshParnell
Bring a coat. This update's a bit icy :)

KS : https://www.kickstarter.com/projects/jo ... sts/762957
YT : https://www.youtube.com/watch?v=e8SOZxCXokg

Take your thoughts on mining over to here! :)

Do you guys find this scanner more intuitive / useful than last time? Are we moving in the right direction? Or...still something missing? :)

Re: Development Update #14: February 2014

Posted: Sat Mar 01, 2014 7:56 am
by Katorone
Love it! I think the scanner has really improved.
Would it be possible for the player to scale the scanner or move it around?

Re: Development Update #14: February 2014

Posted: Sat Mar 01, 2014 7:57 am
by Cha0zz
"This game is not fun yet"

No Josh, you're wrong, I would find it fun in the current state, and expecting more fun in the future :D.

Re: Development Update #14: February 2014

Posted: Sat Mar 01, 2014 7:59 am
by Baile nam Fonn
LOVE it. Thank you so very much for that beautiful ice. :D

edit: also you didn't say anything about the minimap? It was mesmerizing.

Going to go watch it again now. And again after that.

Re: Development Update #14: February 2014

Posted: Sat Mar 01, 2014 7:59 am
by JoshParnell
Katorone wrote:Love it! I think the scanner has really improved.
Would it be possible for the player to scale the scanner or move it around?
I hope so - I'm hoping for all the HUD widgets to be movable and scalable :)

Re: Development Update #14: February 2014

Posted: Sat Mar 01, 2014 8:05 am
by Just_Ice_au
I am so impressed.

LT is beginning to look more and more like an actual game - a shiny, gameplay-filled space sim paradise, that I really really can't wait to explore.

:clap: :clap: :clap:

Re: Development Update #14: February 2014

Posted: Sat Mar 01, 2014 8:08 am
by Katorone
JoshParnell wrote: I hope so - I'm hoping for all the HUD widgets to be movable and scalable :)
You're really pushing all the right buttons where I'm concerned! Can't wait to see what March brings. :D

I was in desperate need of a new desktop background, so I cut this from the video: http://random.laerad.net/LTscreenshot.png
Hope you don't mind!

Edit: Took some more screenshots from the part at the end:
- http://random.laerad.net/LTscreenshot1.png
- http://random.laerad.net/LTscreenshot2.png
- http://random.laerad.net/LTscreenshot3.png
- http://random.laerad.net/LTscreenshot4.png

Re: Development Update #14: February 2014

Posted: Sat Mar 01, 2014 8:20 am
by JoshParnell
Katorone wrote:
JoshParnell wrote: I hope so - I'm hoping for all the HUD widgets to be movable and scalable :)
You're really pushing all the right buttons where I'm concerned! Can't wait to see what March brings. :D

I was in desperate need of a new desktop background, so I cut this from the video: http://random.laerad.net/LTscreenshot.png
Hope you don't mind!
Don't be silly! Your desktop deserves full resolution :D

http://ltheory.com/ks/images/56.png

Re: Development Update #14: February 2014

Posted: Sat Mar 01, 2014 8:21 am
by Vartul
Firstly, The ice is absolutely incredible. The scanner is much much better. I'd be happy if this was the final version. :) Mining looked cool and the system itself was really beautiful. My jaw dropped the moment I saw the station. Kudos! This update is the best LT update yet. Until now my favourite was #7 cause it had planet landing. :)

Re: Development Update #14: February 2014

Posted: Sat Mar 01, 2014 8:24 am
by Katorone
JoshParnell wrote: Don't be silly! Your desktop deserves full resolution :D

http://ltheory.com/ks/images/56.png
Magnificent! Thanks!

There's one minor thing I noticed in the video, at the end.
Sometimes the light of the central star is blocked by an object much smaller than it.

eg: https://www.youtube.com/watch?feature=p ... okg#t=1060

Re: Development Update #14: February 2014

Posted: Sat Mar 01, 2014 8:25 am
by Katorone
Vartul wrote:Firstly, The ice is absolutely incredible. The scanner is much much better. I'd be happy if this was the final version. :) Mining looked cool and the system itself was really beautiful. My jaw dropped the moment I saw the station. Kudos! This update is the best LT update yet. Until now my favourite was #7 cause it had planet landing. :)
You know, at first I didn't even notice the ship or station. I just accepted them when they came on the screen. Then I was like "hey, shouldn't those be shiny boxes?".

Re: Development Update #14: February 2014

Posted: Sat Mar 01, 2014 8:27 am
by JoshParnell
Yeah, now that the lens flares are bigger, it's painfully obvious that the occlusion is single-point-based. Pretty awful. But I can't figure out how to fix it efficiently just yet :think:

Re: Development Update #14: February 2014

Posted: Sat Mar 01, 2014 8:34 am
by pitpony
Great update.

The mining is looking really good. It would be great if the beam affected the asteroid in some visual way (perhaps removing matter or causing the surface to crack).

It also feels like a step between prospecting and using the beam could be required - how about destroying an amount of the surface to get to the required depth in order to use the beam?

Anyway, its looking amazing! Really excited for next month's update :) :thumbup:

Re: Development Update #14: February 2014

Posted: Sat Mar 01, 2014 8:34 am
by ThymineC
Absolutely amazing work once again. The sound that the transfer beam makes is exactly the kind of sound effect I would have loved for the H-drive. Seriously, it is a beautiful sound effect. The game look so amazing; I've just come into the university labs so I can rewatch the video on a properly functional computer with a decent-sized monitor.
Image (Direct link)

Re: Development Update #14: February 2014

Posted: Sat Mar 01, 2014 8:37 am
by JoshParnell
ThymineC wrote:Absolutely amazing work once again. The sound that the transfer beam makes is exactly the kind of sound effect I would have loved for the H-drive. Seriously, it is a beautiful sound effect. The game look so amazing; I've just come into the university labs so I can rewatch the video on a properly functional computer with a decent-sized monitor.
Yes the sound guys really nailed that one!!! And...I was actually thinking the exact same thing - I tried using that sound for thrusters for a while to give it a more 'energy-based' / exotic feel. In the end I actually felt it was annoying to hear that sound constantly, unfortunately :( H-drive would be firing a lot more often than transfer unit...it needs to have some kind of really minimal but still exotic sound....no idea what that would sound like :think:

Btw nice monitor! Looks big :squirrel: