Best Update Yet Josh!
I have two suggestions based on the video:
1. Inefficient mining without mining drones & progression
-The mining drones indicate where juicy high-density pockets of ore can be found. Perhaps this has already been implemented/is planned, but It makes sense that an asteroid with a strong signal would also have some mean density from which ore can be steadily mined at slow rate. The higher the mean density, the faster the transfer rate.
-The ability to quickly locate and extract the pockets should be something that the player has to work towards as progression.
2. Cargo hold capacity vs. inefficiency
-All of the mined ore simply disappearing into space after hitting 100% cargo hold capacity doesn't really make that much sense to me if you are performing some sort of volumetric compression. I think that it makes more sense to have increased compression inefficiency (ore loss) as you squeeze more mass in. For example, your cargo hold could have a "rated capacity" under which you could obtain ore without inefficiency. However, once you surpass your rated capacity, you would still be allowed to mine, but the mining would not be as efficient.
[A formula could be: at 0-100% rated capacity, 100% efficient; at >100% rated capacity, (rated_capacity/current_cargo_mass)^n; --- as you go farther above the rated capacity, you get less and less efficient, if n=3, current_cargo_mass=200% of your rated capacity, then your ore gathering efficiency is (1/2)^3 = (1/8) = 12.5%. Better technological variance could result in a lower n]