Development Update #13: January 2014

Read and discuss the latest big updates in the development process.

Development Update #13: January 2014

Postby JoshParnell » Fri Jan 31, 2014 6:20 pm

Boom. Let's talk about the HUD :) January went pretty darn well!

KS : https://www.kickstarter.com/projects/jo ... sts/734953
YT : https://www.youtube.com/watch?v=YBf1odVtlWk

PS ~ Interesting and intense story behind this one. It took way longer than usual for YT to process the 1080p version, and in fact, when I released the video, I was very upset, because I thought I was releasing only the 720p version (which looks considerably worse, especially for the crisp HUD!) Then, when it dropped, I was informed that it was actually in 1080p!! Sure enough, I refreshed and there it was!!! :clap:

So YouTube really trolled me hard...it only finished processing 1080p at the very instant that I made the video public. Wow. That was suspenseful. Now enjoy that HD crispness ;)
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Re: Development Update #13: January 2014

Postby unilozadanje » Fri Jan 31, 2014 6:26 pm

Man, I am in love with this game! :clap:
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Re: Development Update #13: January 2014

Postby DWMagus » Fri Jan 31, 2014 6:32 pm

:clap: :clap: :clap: :clap: :clap: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :clap: :clap: :clap: :clap: :clap:

I have nothing more to add.
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Re: Development Update #13: January 2014

Postby HowSerendipitous » Fri Jan 31, 2014 6:33 pm

Good work indeed. I was initially unsure on the scanner, but then realised it's remarkably slick. I'm gonna' enjoy looking for traders to annihil-.... Er.. Befriend. Liking the improved metal too.

Now go play Morrowind! :twisted:
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Re: Development Update #13: January 2014

Postby ThymineC » Fri Jan 31, 2014 6:33 pm

Very very very very very very cool! The sensor UI looks absolutely briliant! :D
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Re: Development Update #13: January 2014

Postby tokmak333 » Fri Jan 31, 2014 6:35 pm

dat scanner woah :D it is awesome... I want to see some capital ships, I hope you will show us next monthly video!
Last edited by tokmak333 on Fri Jan 31, 2014 6:36 pm, edited 1 time in total.
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Re: Development Update #13: January 2014

Postby CommanderDJ » Fri Jan 31, 2014 6:35 pm

Great stuff, as always!
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Re: Development Update #13: January 2014

Postby CSE » Fri Jan 31, 2014 6:36 pm

ThymineC wrote:Very very very very very very cool! The sensor UI looks absolutely briliant! :D

Absolutely seconding that! :clap:
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Re: Development Update #13: January 2014

Postby Keeves » Fri Jan 31, 2014 6:38 pm

Excellent scanner. It's a great idea and looks to work fantastic.
Going to give the ability to switch between scanning signatures (heat, ore, ect) so that it's easy to differentiate?
Also, perhaps that hologram overlay of ships could be used as a way to scan cargo or perhaps target subsystems?

Either way, looks nice.
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Re: Development Update #13: January 2014

Postby Katorone » Fri Jan 31, 2014 6:40 pm

. speechless.
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Re: Development Update #13: January 2014

Postby Kvallning » Fri Jan 31, 2014 6:43 pm

Acceptable.
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Re: Development Update #13: January 2014

Postby Groufac » Fri Jan 31, 2014 6:44 pm

Great update!

The HUD looks beautiful, scanner system seems interesting, I hope we'll be able to choose wich kind of signature we want to track of course :D and maybe increase the rotationnal speed of the scanner? seems a little slow for efficient scanning maybe ... Well, we'll see when it's ready for testing!

Anyway happy to see this video .... in 1080p ;)
Last edited by Groufac on Fri Jan 31, 2014 6:48 pm, edited 2 times in total.
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Re: Development Update #13: January 2014

Postby JoshParnell » Fri Jan 31, 2014 6:44 pm

Posted this in the anticipation thread:

Yes, I'm excited to get fancier with signals and emissions :) In the future we will see different classes of signatures (e.g. being able to filter on radioactive, crystalline, metallic, etc.) and also different types of periodic waveforms for signals (not just a constant emission, but different objects having different emissive waveforms).
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Re: Development Update #13: January 2014

Postby CommanderDJ » Fri Jan 31, 2014 6:46 pm

Groufac wrote:Great update!

The HUD looks beatiful, scanner system seems interesting, I hope we'll be able to choose wich kind of signature we want to track of course :D and maybe increase the rotationnal speed of the scanner? seems a little slow for efficient scanning maybe ... Well, we'll see when it's ready for testing!

Anyway happy to see this video .... in 1080 p ;)


I assume we'll be able to research and/or upgrade our scanners, precisely so we can things like faster speeds and stuff.
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Re: Development Update #13: January 2014

Postby JoshParnell » Fri Jan 31, 2014 6:52 pm

CommanderDJ wrote:
Groufac wrote:Great update!

The HUD looks beatiful, scanner system seems interesting, I hope we'll be able to choose wich kind of signature we want to track of course :D and maybe increase the rotationnal speed of the scanner? seems a little slow for efficient scanning maybe ... Well, we'll see when it's ready for testing!

Anyway happy to see this video .... in 1080 p ;)


I assume we'll be able to research and/or upgrade our scanners, precisely so we can things like faster speeds and stuff.


Absolutely, and research scanners that are better are detecting particular signals (so you can research, for example, "prospecting scanners" vs. "fleet scanners")
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